[MOD 0.13] Black Market (sell and buy on the market)
Re: [MOD 0.13] Black Market (sell and buy on the market)
BlackMarket 2 working in progress:
Some changes to the mod will come among.
I fixed the issues mentioned above in the next release.
Banks will keep your ucoinsSome changes to the mod will come among.
I fixed the issues mentioned above in the next release.
Re: [MOD 0.13] Black Market (sell and buy on the market)
wooow ! very nice !
but I wonder: these building are so huge, there must be some people working behind all these windows : so you not alone anymore on your lonely planet !
but I wonder: these building are so huge, there must be some people working behind all these windows : so you not alone anymore on your lonely planet !
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Black Market (sell and buy on the market)
Hello I would like to point out a bug.
In PVP if chest are set to neutral this mod doesn't work.
If anyone has a work around or anything that would be great!
Thanks
Seeker89
In PVP if chest are set to neutral this mod doesn't work.
If anyone has a work around or anything that would be great!
Thanks
Seeker89
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Re: [MOD 0.13] Black Market (sell and buy on the market)
Any chance to make the Black Market Mod working for the current version until you have Version 2 ready?
Re: [MOD 0.13] Black Market (sell and buy on the market)
Got an error on the initial loading progress bar:
I'm using factorio 0.17.28 and mod version 1.2.1
I receive an error using ONLY black market mod:
I'm using factorio 0.17.28 and mod version 1.2.1
I receive an error using ONLY black market mod:
Failed to load mods: Error in assignID, tecnology with name 'electric-energy-accumulator-1' does not exist.
Source: black-market-energy (tecnology).
Mods to be disabled:
°BlackMarket
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Re: [MOD 0.13] Black Market (sell and buy on the market)
About that error...
From the Version 0.17.23 changelog:
FactorioBot wrote: ↑Fri Mar 29, 2019 4:57 pm Modding
- ...
- Renamed "electric-energy-accumulators-1" to "electric-energy-accumulators".
Re: [MOD 0.13] Black Market (sell and buy on the market)
Just reported that a fix is needed. Nothing more, nothing less.
Ok, people can fix it alone, but if it's a 2 characters removal it's not too difficult to apply.
As used to say, it's a quickfix.
Ok, people can fix it alone, but if it's a 2 characters removal it's not too difficult to apply.
As used to say, it's a quickfix.
Re: [MOD 0.13] Black Market (sell and buy on the market)
Another question. Dued to a modification done to Tecnology Market by totobest, there's a way to take Ucoins in hand or in inventory?
The expansion need the coins in labs, but if you cannot take them in hand...
The expansion need the coins in labs, but if you cannot take them in hand...
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Re: [MOD 0.13] Black Market (sell and buy on the market)
And i just added the bit of detail explaining what's the error about and where it started from. This way, totobest need not even start a dump-all-techs or anything, can just open up prototypes\entities.lua and replace that one occurance.
You have a 6th group in the "Buy" trading chests, so you can use *that* to get some uCoins in the inventory. But i think there's a bug in that "toto's Technology Market" mod since these chests still need to be researched before they can be crafted.
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Re: [MOD 0.13] Black Market (sell and buy on the market)
how is the mod progress going?
also what about some mk5 accu and tanks
also what about some mk5 accu and tanks
Re: [MOD 0.13] Black Market (sell and buy on the market)
I think the price of gold bars may be too high, especially if Black Market is used with Bob's ores and MCI. I was able to buy atomic bombs and even a missile silo very early in the game. I could have done it even earlier, but I was late to realize I could buy things I don't have the tech for. For under 10,000 u I can buy the electrolyzer, distillery, and chemical furnace, then set up a loop of buying gold ore, refining it, and selling the gold plate for a huge profit.
Re: [MOD 0.13] Black Market (sell and buy on the market)
What is this? A building for ants? How can people trade if they can't get in the doors?
Re: [MOD 0.13] Black Market (sell and buy on the market)
You have a 6th group in the "Buy" trading chests, so you can use *that* to get some uCoins in the inventory. But i think there's a bug in that "toto's Technology Market" mod since these chests still need to be researched before they can be crafted.
[/quote]
Then it's a dog that bite his tail.
Until totobest dont do something, this wont go nowhere...
I hope a fix will come soon.
Buy coins in market chests ask for more money than the one you get?
If yest it's a huge waste.
(I've tried editing my game adding a chest for buy things, and it go on, but it seems, to me, that the "exchange" is not well balanced...
Couldn't be added a sort of button in BlackMarket for take in hand few coins or even all? A single stack could be good enough...)
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Re: [MOD 0.13] Black Market (sell and buy on the market)
I propose add support for Necromant mod:
["necro-behemoth-biter-corpse"] = 500,
["necro-behemoth-spitter-corpse"] = 500,
["necro-big-biter-corpse"] = 150,
["necro-big-spitter-corpse"] = 150,
["necro-big-worm-corpse"] = 200,
["necro-medium-biter-corpse"] = 75,
["necro-medium-spitter-corpse"] = 75,
["necro-medium-worm-corpse"] = 75,
["necro-small-biter-corpse"] = 50,
["necro-small-spitter-corpse"] = 50,
["necro-small-worm-corpse"] = 50,
["necro-behemoth-biter-corpse"] = 500,
["necro-behemoth-spitter-corpse"] = 500,
["necro-big-biter-corpse"] = 150,
["necro-big-spitter-corpse"] = 150,
["necro-big-worm-corpse"] = 200,
["necro-medium-biter-corpse"] = 75,
["necro-medium-spitter-corpse"] = 75,
["necro-medium-worm-corpse"] = 75,
["necro-small-biter-corpse"] = 50,
["necro-small-spitter-corpse"] = 50,
["necro-small-worm-corpse"] = 50,
Re: [MOD 0.13] Black Market (sell and buy on the market)
technology with name 'electric-energy-accumulators-1' does not exist.
Plz fix
Plz fix
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Re: [MOD 0.13] Black Market (sell and buy on the market)
Found a bug.
I want to automate buying process. There is a "buy signal" with following rules: =1 off >1 on.
Those signal work most of the time. Sometimes totally randomly a chest continues to buy even if the signal is 1 (0ff).
Side question:
Why it was made like this? Not 0-off 1-on?
Suggestion:
Can you make the signal from constant combinator that outputs how much money do I have?
Suggestion 2:
Could you please provide more info for the signals of this mod. There are no info on the info page or in any of the tutorials
Suggestion 3:
Can you make signal connection like with requester chests? Two options: read content, set request. So in SET REQUEST mode it will set buy list based on incoming signal. This could solve the problem that you cannot put buy list on blueprints.
I want to automate buying process. There is a "buy signal" with following rules: =1 off >1 on.
Those signal work most of the time. Sometimes totally randomly a chest continues to buy even if the signal is 1 (0ff).
Side question:
Why it was made like this? Not 0-off 1-on?
Suggestion:
Can you make the signal from constant combinator that outputs how much money do I have?
Suggestion 2:
Could you please provide more info for the signals of this mod. There are no info on the info page or in any of the tutorials
Suggestion 3:
Can you make signal connection like with requester chests? Two options: read content, set request. So in SET REQUEST mode it will set buy list based on incoming signal. This could solve the problem that you cannot put buy list on blueprints.
Re: [MOD 0.13] Black Market (sell and buy on the market)
is there a way to limit the price variation?
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Re: [MOD 0.13] Black Market (sell and buy on the market)
any update on version 2 of this mod?