[MOD 0.16] Bulk Rail Loaders
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- Burner Inserter
- Posts: 14
- Joined: Fri Aug 09, 2019 1:35 am
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Re: [MOD 0.16] Bulk Rail Loaders
@Therax Krastorio 2 had renamed a bunch of items from Krastorio Legacy so the K2 version doesn't load in your mod. lithium , lithium-chloride and silicon being the ones that don't work. While quartz and coke have used other mods names and do load.
Re: [MOD 0.16] Bulk Rail Loaders
hi,
I use here LTN, LTN-Manager, LTN Combinator modernized, Bulkrailloader and Miniloader. The interesting thing is: I would stop the miniloader with an logistic link. The stop sequence on the Miniloader is only [0] = 0. It should stop when an train has load the amount in his schedule or an specific amount is in the Bulkloader. But the bug here is that the Miniloader connected from the side wouldn't stop but the Miniloader from top would it do. I testet it with an constant Combinator with [0] = 1. I think except for Bulkrailloader and miniloader all other mods are not relevant for this. My trains would not reach Inactivity because its an permanently flow of items.
testing:
I use here LTN, LTN-Manager, LTN Combinator modernized, Bulkrailloader and Miniloader. The interesting thing is: I would stop the miniloader with an logistic link. The stop sequence on the Miniloader is only [0] = 0. It should stop when an train has load the amount in his schedule or an specific amount is in the Bulkloader. But the bug here is that the Miniloader connected from the side wouldn't stop but the Miniloader from top would it do. I testet it with an constant Combinator with [0] = 1. I think except for Bulkrailloader and miniloader all other mods are not relevant for this. My trains would not reach Inactivity because its an permanently flow of items.
testing:
Re: [MOD 0.16] Bulk Rail Loaders
i dont play seablock not krastorio and its not itemspecific related. i think it is probably related to copy and paste and has also problems with blueprints. look closely at the pictures i have tested to load belts.
Re: [MOD 0.16] Bulk Rail Loaders
Hi,
what are the prerequisites for these things?
It says it lacks some for research, but when I click on the BRL research, everything is greenlighted?
what are the prerequisites for these things?
It says it lacks some for research, but when I click on the BRL research, everything is greenlighted?
Re: [MOD 0.16] Bulk Rail Loaders
I'm encountering a graphical glitch on an M1 Macbook running Factorio 1.1.76 And BRL 1.1.6:
Straight rail sections look like they have some strange sprite overlay on the outmost zoom level. On closer zoom levels this is faded, and is completely invisible on medium or closer zoom levels.
This is observed on a new (sandbox) save as well with no other mods loaded. (When BRL is disabled the rails look normal.)
Please let me know how I can provide more info.
Straight rail sections look like they have some strange sprite overlay on the outmost zoom level. On closer zoom levels this is faded, and is completely invisible on medium or closer zoom levels.
This is observed on a new (sandbox) save as well with no other mods loaded. (When BRL is disabled the rails look normal.)
Please let me know how I can provide more info.
Re: [MOD 0.16] Bulk Rail Loaders
Good day. I have some problems with the mod; I can not connect any rail and place the wagon to load and offload.