[MOD 0.14-1.0]Helmod: Assistant to plan its base.
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
This mod sounds like just what I need.
However I encountered an issue in using it.
See the screenshot above. The UI doesn't show completely.
Display resolution ist 2560x1440. Already tried a different scaling option in the graphics menu, but that doesn't seem to be the trick.
Regards
kamanu
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@kamanu have you try Options/Mod/Per player? you can put free screen size
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@pezzawinkle version 0.6.6 fix technology, u can try it
now we can choose container
now we can choose container
container info
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
Hi, great mod! I've been looking for something to help me setup my base and this is perfect (though a bit hard to understand at first).
I've noticed an issue with the resources screen, it seems like everything is offset by one and so it's hard to read.
I've noticed an issue with the resources screen, it seems like everything is offset by one and so it's hard to read.
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
I and my friends are having issues with desync on 0.15.37.
The desync seems to happen when someone adds a recipe connected with Bob's fluids or when the "Add recipe" button is pressed after the fluids tab was selected.
I can't attach the full desync report; uploaded it to mega instead:
https://mega.nz/#!lE9gFD4I!AcBIhRheQTNC ... xlu1-FsDE8
Attached just the log.txt file from it, in case it alone is helpful enough.
Also, the save on which it occurs.
The desync seems to happen when someone adds a recipe connected with Bob's fluids or when the "Add recipe" button is pressed after the fluids tab was selected.
Full list of mods
Thanks for the great mod and hope you can fix it or help us avoid the problem, there is no viable alternative to this.I can't attach the full desync report; uploaded it to mega instead:
https://mega.nz/#!lE9gFD4I!AcBIhRheQTNC ... xlu1-FsDE8
Attached just the log.txt file from it, in case it alone is helpful enough.
Also, the save on which it occurs.
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- log.txt
- log
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- server.zip
- save file
- (23 MiB) Downloaded 140 times
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
You must select a technology, for sample "Worker robot speed" (infinite) (red)Salty Wagyu wrote:How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want
Change production field by 100/2000 = 0.05 (yellow)
And see the number lab (green)
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
Aha, thanks that helps. Was surprised it said 6K labs, then realised I meant 100 science a minute :pHelfima wrote:You must select a technology, for sample "Worker robot speed" (infinite) (red)Salty Wagyu wrote:How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want
Change production field by 100/2000 = 0.05 (yellow)
And see the number lab (green)
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
resolve in Helmod 0.6.7instant.sc wrote:I and my friends are having issues with desync on 0.15.37.
The desync seems to happen when someone adds a recipe connected with Bob's fluids or when the "Add recipe" button is pressed after the fluids tab was selected.
it was a name conflict in a cache of my mod
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
Thanks a lot! We'll check it out when time allows.Helfima wrote: resolve in Helmod 0.6.7
it was a name conflict in a cache of my mod
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
I'm having the same problem kamanu had, the mod menu is not completely displayed. I've tried the free screen size, but it didn't work. I've tried changing other options in the mod option menu but none of them seem to make any difference. Scaling the UI down in the game options to ~80% puts the mod menu completely inside the screen, but at the cost of everything being smaller. My resolution is 1360x768.
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
can you post a screenshot, and try main panel location=left (game option 100%)Calecute wrote:I'm having the same problem kamanu had, the mod menu is not completely displayed. I've tried the free screen size, but it didn't work. I've tried changing other options in the mod option menu but none of them seem to make any difference. Scaling the UI down in the game options to ~80% puts the mod menu completely inside the screen, but at the cost of everything being smaller. My resolution is 1360x768.
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
Hello Helfima
Your mod is really awesome, thank you for your work.
However, the latest build (0.6.8) doesnt work for me. I get an error, whenever i try to add any recipe. Then when I try to open the helmod gui again i get an error message and the game quits to the main menu. Kind regards
Syl
Your mod is really awesome, thank you for your work.
However, the latest build (0.6.8) doesnt work for me. I get an error, whenever i try to add any recipe. Then when I try to open the helmod gui again i get an error message and the game quits to the main menu. Kind regards
Syl
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@sulian yes I saw, try last version 0.6.9 and if a page send error click icon of page and delete the bad line
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
Works perfectly again. Thank you!
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
Can you please update for 0.16 please please?
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
I am working on itsquisher wrote:Can you please update for 0.16 please please?
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
v0.7.0 ready for v0.16
my mod since v0.6.10 have a help in game
my mod since v0.6.10 have a help in game
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Is there a backup of recipes? I disabled helmod to join a vanilla game and then went back to my modded game but all of my recipes are gone. Will I be able to recover them?
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
if you have a backup of the game with the mod you can export the recipes. but normally if you have opened your modded game with the mod the recipes should be thererfvgyhn wrote:Is there a backup of recipes? I disabled helmod to join a vanilla game and then went back to my modded game but all of my recipes are gone. Will I be able to recover them?