-I wouldn't be too afraid to go higher, but yes, I guess all mods are done in default for vanilla Factorio, ~350 seems achievable.iUltimateLP wrote: - more alien artifacts (maybe 350 per teleporter?)
- charging of the teleporter takes up 30 seconds
- 10 seconds cooldown
- the charging speed / input flow is already capped to 300kW - i dunno how much this is in seconds
- So you mean the longer the distance between the teleporters is, the more energy one teleport will cost? I dont know..
But, to be honest, once you get two(pads) and a lot of energy, you can safely move between bases and be cool.. for a long while,even.
I don't think anyone would needs tenths of these pads to move around, so the more expensive the better. If there's still that "drive", to be able to afford more, you have to make some kind of effort, that automatically brings some kind of joy when you achieve something, so I would like to ask you to be mean on this one If anyone hates it, he can change it in some simple config file in the mod? It still wouldn't be a reason to decide to not use the mod, if it seems too expensive
edit: idea - the research might be more brutal on artifacts, instead of just the pad itself
-if you got enough energy, than charging the pad from zero to be able to make one base end to base end (~3 fullzoomout screens?) could take like 30 seconds. Or.. let me say, how about 10s per 1GJ used ? (edit: whoa, suddenly I am talking about CD /facepalm)
Makes sense, sounds sexy and is hard for you to do(code) Sorry But I would love it<3
Ofc we are talking about both sending and receiving pads, so you can't go right back (teleporting into the middle of the bitters would be a mistake then..) and if able to get back to sending pad, you can' use it again immediatelly (provided you got some neat modular armor with huge speed boost : )
if.. in this point you are wondering why to teleport at all(with that kind of speed), some maps might have a huge lakes or whatever, you got insane speed armor, but to be able to cross the "river", you would have to run 100 screens around, to get on the other side, so.. for that, for instance Just saying..
Charging speed.. it all starts with a distance calculation, if you are willing to take a look on that, 300kW is basically nothing.. I wouldn't want that at home, sure but this is Factorio So, let's try some more numbers here.
-At least 5 research tiers, every tiers could costs like 1k artifacts more.
Pads itself could be like those ~300, why not. So, 5 tiers ? Maybe 10 would be better, it would take a lot of effort to get it all, which is fine and possibly everyone who loves Factorio is looking for, just look on how advanced people likes it Hardcorio, Marathon and so on..nevermind
-Every tier would add 1GJ capacity to the pad, effectively it's able to take you 3 more screens further. Yes, you would have to chain it to get somewhere far away. It's basically a prototype, very "magical" stuff, right ? lol
every 1GJ spend would create a 10s cooldown on both pads used
And the charge up speed could remain constant, from zero to full capacity it could be like those 30 seconds, possibly more ( poll would be ideal, to gather more ideas on this.. try https://strawpoll.me/ ) ie. on first tier it could be 1GJ/30seconds = 33MW/s (that's like 100 times more than now ) (let's pretend here, that you could store up 1J with 1W/s )
Please someone else come here help us with these numbers
Thanks