Yes it's possible. It's a great suggestion, but I'm unsure how to best implement it without it being confusing.Arumba wrote:Hey, I was hoping to suggest an addition to your mod that would be really useful to me! Right now the mod works great for items on your toolbelt. In addition, I would love it if you could automatically craft ammo for your equipped weapons. Most notably regular firearm magazines, pierce rounds, and shotgun shells.
My suggestion would be to only autocraft the type of ammo that is already in the ammo slot. So if you have say 5 rounds of regular ammo, i would autocraft up to 100 regular ammo. If you have 5 piercing ammo, it would autocraft up to 100 piercing, etc.
Would something like this be possible?
I've been thinking about autocrafting for non-filtered items. I was imagining it to work just like individual item settings where the mod would autocraft anything you had a setting for even if it wasn't filtered. But I shelfed that idea for a while at least since it could be more annoying than helpful in some cases. For ammo I guess if I just treated the ammo slots as if they were filtered then you could turn that off by giving ammo individual item limits. Maybe I'll combine the two and autocraft if you have a set amount for that ammo type and have some of it in your ammo slot. In case someone doesn't want their ammo autocrafted I don't want to bother them. At the moment you can autocraft ammo like anything else. Not sure if it actually ends up in your ammo slots by default though.
I've been thinking of a pause feature also. I think that if you cancel a craft that was started by HandyHands and you have nothing else in your crafting queue then you probably don't want HandyHands to immediatly add that item back to the crafting queue. In that case I guess HandyHands should pause until you hit "increase" to unpause.