Thanks for the report.WildBraas wrote: βMon Apr 08, 2019 7:02 am Duplicate from mods portal.
17.17 crash after loading
https://imgur.com/G1EOw4c
Save https://drive.google.com/open?id=1Nbb_U ... R2Ln4t7VyH
This should be fixed 0.17.18
Thanks for the report.WildBraas wrote: βMon Apr 08, 2019 7:02 am Duplicate from mods portal.
17.17 crash after loading
https://imgur.com/G1EOw4c
Save https://drive.google.com/open?id=1Nbb_U ... R2Ln4t7VyH
The smaller health default is to help compensate for the increased biter activity and resistances.Vilkra wrote: βMon Apr 08, 2019 5:27 pmNow enemies attack, but expansion is extremely slow (notice the clock).
https://i.imgur.com/Sk5O77q.jpg
https://i.imgur.com/akqpV8Z.jpg
This is with default settings.
On a new map I set evolution to 1, 128x speed and can't see any expansion even with ludicrous map settings.
I'll try disabling RSO in a bit. -Nevermind, I must have pollution for them to spread and my factory is dead.
--------------
Another question. What map/mod settings should I use as a beginner angel bobs player (and factorio in general)?
Should I use bob enemies? Seems like it just spawns nigh unkillable damage sponges at the end. Then what about default settings rampant enemies ending up with ~240 health at the end compared to a regular behemoth with 3k. How does that balance out in the end playing with angel bobs?
What is your mod list?Steave wrote: βSat Apr 13, 2019 8:50 pm Well, this doesn't seem right.
I'm not 100% sure if this is base Factorio or Rampant, but I strongly suspect it's Rampant since it's only happening with the fast biter faction from the mod.
The fast biter 2s in the screenshot are duplicating at a massive rate (not getting reinforcement from home or anything, duplicating on the spot), and getting trough the walls even before they destroy them. They were moving too fast to tell for sure, but our suspicion is that they got trough thanks to the duplicated biters spawning with an offset, and that offset sometimes being inside the wall.
For obvious reasons, it's unplayable atm with that kind of spawns. We've tried disabling the "enable the swarm" setting, to see if the collision changes had anything to do with it, but that did not help.
http://bladeinc.be/downloads/overrun_pack.rarVeden wrote: βSat Apr 13, 2019 8:55 pmWhat is your mod list?Steave wrote: βSat Apr 13, 2019 8:50 pm Well, this doesn't seem right.
I'm not 100% sure if this is base Factorio or Rampant, but I strongly suspect it's Rampant since it's only happening with the fast biter faction from the mod.
The fast biter 2s in the screenshot are duplicating at a massive rate (not getting reinforcement from home or anything, duplicating on the spot), and getting trough the walls even before they destroy them. They were moving too fast to tell for sure, but our suspicion is that they got trough thanks to the duplicated biters spawning with an offset, and that offset sometimes being inside the wall.
For obvious reasons, it's unplayable atm with that kind of spawns. We've tried disabling the "enable the swarm" setting, to see if the collision changes had anything to do with it, but that did not help.
My guess is Natural Evolution Enemies is causing your issue. Rampant using a different naming scheme and doesn't have any fast biter lvl names. Also unless you enabled the Rampant enemies then you wont see them by default.Steave wrote: βSat Apr 13, 2019 11:04 pmhttp://bladeinc.be/downloads/overrun_pack.rarVeden wrote: βSat Apr 13, 2019 8:55 pmWhat is your mod list?Steave wrote: βSat Apr 13, 2019 8:50 pm Well, this doesn't seem right.
I'm not 100% sure if this is base Factorio or Rampant, but I strongly suspect it's Rampant since it's only happening with the fast biter faction from the mod.
The fast biter 2s in the screenshot are duplicating at a massive rate (not getting reinforcement from home or anything, duplicating on the spot), and getting trough the walls even before they destroy them. They were moving too fast to tell for sure, but our suspicion is that they got trough thanks to the duplicated biters spawning with an offset, and that offset sometimes being inside the wall.
For obvious reasons, it's unplayable atm with that kind of spawns. We've tried disabling the "enable the swarm" setting, to see if the collision changes had anything to do with it, but that did not help.
Includes all mods, mod settings and the savegames. If it matters, it's running on a server, with 3 players.
If you prefer just a list, I'll include this too:
Forgot to add this change to the changelog. 0.17.23 should work with the lighted big electric poles now.
agreed, but I would need a save to tell you anything more.Vilkra wrote: βFri May 10, 2019 8:27 pm Thanks for adding lighted poles to safety list.
https://i.imgur.com/mzL7eQ4.jpg
Three biter waves just standing there for a hour or so. Not sure if normal.
After two hours they did a massive wave. Maybe it's because I'm barely producing now while rebuilding factory, so low pollution.Veden wrote: βFri May 10, 2019 8:50 pmagreed, but I would need a save to tell you anything more.Vilkra wrote: βFri May 10, 2019 8:27 pm Thanks for adding lighted poles to safety list.
https://i.imgur.com/mzL7eQ4.jpg
Three biter waves just standing there for a hour or so. Not sure if normal.
Similar thing, where the AI stopped moving. When I had first loaded up the save with the latest Rampant update, activity seemed normal but now the biters are all standing still.Vilkra wrote: βFri May 10, 2019 9:34 pmAfter two hours they did a massive wave. Maybe it's because I'm barely producing now while rebuilding factory, so low pollution.Veden wrote: βFri May 10, 2019 8:50 pmagreed, but I would need a save to tell you anything more.Vilkra wrote: βFri May 10, 2019 8:27 pm Thanks for adding lighted poles to safety list.
https://i.imgur.com/mzL7eQ4.jpg
Three biter waves just standing there for a hour or so. Not sure if normal.
cameroon wrote: βWed May 15, 2019 10:56 amSimilar thing, where the AI stopped moving. When I had first loaded up the save with the latest Rampant update, activity seemed normal but now the biters are all standing still.Vilkra wrote: βFri May 10, 2019 9:34 pmAfter two hours they did a massive wave. Maybe it's because I'm barely producing now while rebuilding factory, so low pollution.Veden wrote: βFri May 10, 2019 8:50 pmagreed, but I would need a save to tell you anything more.Vilkra wrote: βFri May 10, 2019 8:27 pm Thanks for adding lighted poles to safety list.
https://i.imgur.com/mzL7eQ4.jpg
Three biter waves just standing there for a hour or so. Not sure if normal.
Any of the groups in radar coverage appear static (at least visually). Never tried to see if I can like reveal the map to see what other groups are doing.Veden wrote: βWed May 15, 2019 11:46 pmcameroon wrote: βWed May 15, 2019 10:56 amSimilar thing, where the AI stopped moving. When I had first loaded up the save with the latest Rampant update, activity seemed normal but now the biters are all standing still.Vilkra wrote: βFri May 10, 2019 9:34 pmAfter two hours they did a massive wave. Maybe it's because I'm barely producing now while rebuilding factory, so low pollution.Veden wrote: βFri May 10, 2019 8:50 pmagreed, but I would need a save to tell you anything more.Vilkra wrote: βFri May 10, 2019 8:27 pm Thanks for adding lighted poles to safety list.
https://i.imgur.com/mzL7eQ4.jpg
Three biter waves just standing there for a hour or so. Not sure if normal.
Not seeing any biter groups standing around, where are you seeing them?