DDMod + Crossover DDMod/DyTech

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Duke
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DDMod + Crossover DDMod/DyTech

Post by Duke »

Aloha
Version 1.0.1 ist da
Version 1.0.1 is here :D


Der Mod hat keine Besonderes Thema, Mach alles was mir so in den Sin kommt.
The mod has no special theme, do everything that comes my way in the sin.

Bilder-Pictures v1.0.4





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Last edited by Duke on Sun Jun 14, 2015 1:55 pm, edited 6 times in total.

Duke
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Re: DDMod + Crossover DDMod/DyTech

Post by Duke »

Momentan hab ich Folgende Probleme

Die Kohle wird nicht mit den Greifer reingelegt, man muss es manuell machen.
Modul Plätze sind da aber kann ich auch nicht reinlegen.

Ich Möchte gern das die Animation solang ist wie ein Vorgang, momentan geht sie 3 4 5 Auf und zu.
Wie kann ich das ändern :?:

Kann man in der Forschung Baupläne wieder sperren :?:

ist der Winkel der Grafiken bekannt wie man die halt anschaut :?:

Danke :D

At the moment I have the following problems


The coal is not set up with the hook, you must do it manually.
Module places are but I can not fool also.
I like the animation as long as is like an operation, at the moment she goes 3 4 5 up and down.

How can I change this?:

Can you relock blueprints in the research:?:

known as you just look at the angle of the graphics:?:

Thanks :D D
Last edited by Duke on Wed Jun 03, 2015 10:59 am, edited 1 time in total.

Koub
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Re: DDMod + Crossover DDMod/DyTech

Post by Koub »

Duke, please always add English translation when you post in German.
Duke, immer anfüge English Übersetzung wann du ins Deutsch schreibst, bitte.
Koub - Please consider English is not my native language.

Duke
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Re: DDMod + Crossover DDMod/DyTech

Post by Duke »

Koub wrote:Duke, please always add English translation when you post in German.
Duke, immer anfüge English Übersetzung wann du ins Deutsch schreibst, bitte.
Das ist aber vom übersetzer.
but that is by the translator.



Aber mir soll ja auf Deutsch Geantwortet werden, Englisch bringt mir nichts und übersetzer bringt das dann auch nicht verständlich rüber.
But me should be answered in German, English doesn't help me and translator then also not understandable over brings.

york2dx48
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Re: DDMod + Crossover DDMod/DyTech

Post by york2dx48 »

All that sounds really interesting. Have you got a first version?
I would you just delete the parts you want to delete in science, instead of blocking them, because might let the code get too long and the game gets minimal slower.
Another point is I think it is pretty hard to block or delete something in science because there is usually always sth, which has got requirements. Have you got examples what you want to block/delete?

I am from Germany as weil. But the thing is, this forum is just in english, even if there are german members, who might could have answered in german, but everybody writes in english, because this forum is an international one and that's such an amazing fact.

greetings

york2dx48

Duke
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Re: DDMod + Crossover DDMod/DyTech

Post by Duke »

york2dx48 wrote:All that sounds really interesting. Have you got a first version?

es gibt zwar eine Spielbare Version. Aber da bastle ich noch rum.
Nicht mal die Locale sind fertig.

Und momentan Schlag ich mich damit rum
..../mods/DDMod-TyTech-Crossover_1.0.0.zip doesn't match the Expected
DDMod-TyTech-Crossover_1.0.0.zip (case sensitive!)

.../de/item-descriptions.cfg(1): '=' character not found in line

Keine Ahnung was der will


Although there's a playable version. But since I still tinker around.
Not even the locale are done.

And currently I around me so shock
.../mods/DDMod-TyTech-Crossover_1.0.0.zip doesn't match the expected
DDMod TyTech Crossover_1.0.0.zip (case sensitive!)

.../de/item-descriptions.cfg(1): '=' character not found in line

I don't know what he want

Duke
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Re: DDMod + Crossover DDMod/DyTech

Post by Duke »

weiß jemand wo das geschrieben steht was Dampfmaschine verbraucht, also die Flüssigkeit.
Das gleiche beim Heizkessel, was er erhitzen soll und wie weit.
In den entity. item, recipe kann ich dazu nichts finden.

Zu dem suche ich wo man einstellt das die items ausgeworfen werden wie bei der Mine.


does anyone know where this is what steam engine consumed, so the liquid written.
The same with the boiler, what he should heat up and how far.
In the entity. item, recipe I can find nothing to do so.

To where to set which items are ejected like at the mine, I'm looking for.

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Re: DDMod + Crossover DDMod/DyTech

Post by SpeedyBrain »

Duke wrote:
york2dx48 wrote:All that sounds really interesting. Have you got a first version?

es gibt zwar eine Spielbare Version. Aber da bastle ich noch rum.
Nicht mal die Locale sind fertig.

Und momentan Schlag ich mich damit rum
..../mods/DDMod-TyTech-Crossover_1.0.0.zip doesn't match the Expected
DDMod-TyTech-Crossover_1.0.0.zip (case sensitive!)

.../de/item-descriptions.cfg(1): '=' character not found in line

Keine Ahnung was der will


Although there's a playable version. But since I still tinker around.
Not even the locale are done.

And currently I around me so shock
.../mods/DDMod-TyTech-Crossover_1.0.0.zip doesn't match the expected
DDMod TyTech Crossover_1.0.0.zip (case sensitive!)

.../de/item-descriptions.cfg(1): '=' character not found in line

I don't know what he want
You have to give the mod folder the same name you used in the info.json
Du musst den Ordner ganz genau bennen wie der Mod in der info.json heißt
Duke wrote:w
Zu dem suche ich wo man einstellt das die items ausgeworfen werden wie bei der Mine.
To where to set which items are ejected like at the mine, I'm looking for.
You can't! It's coded in c++ If you want something like this you'll have to write it yourself (control.lua).
Das kannst du nicht einstellen. Das ist in c++ geschrieben. Wenn du so etwas haben willst musst du es selber schreiben (control.lua).
ImageImageImageImage

Duke
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Re: DDMod + Crossover DDMod/DyTech

Post by Duke »

SpeedyBrain wrote:

You have to give the mod folder the same name you used in the info.json
Du musst den Ordner ganz genau bennen wie der Mod in der info.json heißt

You can't! It's coded in c++ If you want something like this you'll have to write it yourself (control.lua).
Das kannst du nicht einstellen. Das ist in c++ geschrieben. Wenn du so etwas haben willst musst du es selber schreiben (control.lua).
Danke
Thank you

Ja nach 1 2 Stunden habe ich gesehen, das in der info.json Leerzeichen anstelle der - waren
Yes after 1 2 hours I've seen were in the info.json spaces instead of hyphens


Also ist das in der Engine, im Hard Code drinnen. Das blöd, da wird es wohl nichts mit mein Plasma Generator. Oder Heizkessel und GeoGenerator die mit Lava betrieben erden.
Habe zwar im Umschreiben von C++ Erfahrung, aber ein Text komplett neu aus den Boden stampfen, ohne Vorbild bekomme ich nicht hin :(
Wobei eine KI hatte ich auch mal geschrieben, aber da habe ich mehr oder weniger Text Zeilen zusammen kopiert :)
Oder gibt es noch eine andere Möglichkeit irgend wie Energie zu erzeugen Item verbrauch oder so.

So that's the engine, in the hard code inside. The stupid, since it will generator probably nothing to do with my plasma. Or boiler and GeoGenerator operated at lava ground.
Have experience, although in writing to C++ but a text completely new stomp out of the ground, without model I can get not to :(
Where I had once written an AI, but because I have copied more or less text rows together :)
Or are there to create yet another way some how energy consumption item or so.


OK, dann beschäftig mich jetzt nur das Automatische auswerfen, wie bei den Minen.
Habe bei den Minen aber nichts gesehen, was sagt wo das ausgeworfen werden soll.
Ach und warum ich die Kohle nicht mit den Greifern rein bekomme.
Und auch die Mudule gehen nicht rein :(

OK, then busy myself now only the auto eject, such as at the mines.
Used at the mines but have seen nothing, says what where that should be thrown out.
Oh and why I don't get pure coal with the hooks.
And also the modules not purely :(

Und noch ne Frage.
Was passiert wen ich zwei mal die Gleiche Forschung habe, also in meinem Mod und im Crossover. Kann man da irgend wie sagen welche Forschung Vorrang hat.

And another question.
What happens wen I twice got the same research, so in my mod and the crossover. Is there any how say what research will take precedence.

Duke
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Re: DDMod + Crossover DDMod/DyTech

Post by Duke »

Version 1.0.1 ist da
Version 1.0.1 is here :D


Die Compresse MK2 die 50 Blöcke macht und der Brecher der aus 1 Erz 2 Granulat macht.
Ein Granulat wieder rum für eine Plate :)
The compresse MK2 which makes 50 blocks and the crushers who makes 2 granules of 1 of ore.
A granular back around for a plate :)

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Re: DDMod + Crossover DDMod/DyTech

Post by Duke »

Weiß jemand ob es irgend wie Möglich ist, aus ein Schmelzprozess zwei Materialen raus zubekommen.
Hatte einiges Probiert aber nichts geklappt.

Does anyone know if it's anything as possible, get to two materials out from a melting process.
Some had tried but nothing worked out.

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Re: DDMod + Crossover DDMod/DyTech

Post by Duke »

v1. 0.4 Preview

Bilder-Pictures v1.0.4
ImageImageImage

baupläne/construction plans
https://forums.factorio.com/forum/dow ... ew&id=4263

Degraine
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Re: DDMod + Crossover DDMod/DyTech

Post by Degraine »

Furnace recipes do not support multiple outputs, so far as I know. Those graphics look pretty amazing though, I have to say.

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Re: DDMod + Crossover DDMod/DyTech

Post by Takezu »

Yeah so amazing that i fear i'll never see them ingame, my machine won't be able to handle it.
Thats the problem i'Ve the moste time with yukiotanis graphics the bugg out after sprite loading, sadly.

On the other hand, i'm not sure that such graphics fit in the setting of Factorio either.
For me it would look rather strage to have this good graphics with in compare to the rest of the setting.

Nothin against it, just my thoughts.

Duke
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Re: DDMod + Crossover DDMod/DyTech

Post by Duke »

Habe da ein Problem
Und Zwar macht ein Schuss kein Schaden.
ich komme nicht weiter.
Auf dieser Waffe habe ich noch eine zweite Munition, die funktioniert.
kann da wer Helfen


I have a Problem.
A shot makes no harm.
I no longer know.
On this weapon, I have yet a second ammunition that works.
Who here can help.
Plasma Gun
ammo
projectile

Duke
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Re: DDMod + Crossover DDMod/DyTech

Post by Duke »

Habe mal meine Grafiken von den Kompressor über abreitet.
I have my graphics the compressor renewed.

ImageImage

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Re: DDMod + Crossover DDMod/DyTech

Post by Duke »

Kann mir da keiner bei der Waffe helfen ?
Warum macht die kein Schaden?
Can me no help with the gun ammo ?
Why does them no harm?

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Re: DDMod + Crossover DDMod/DyTech

Post by Degraine »

I had a look at your code and I'm not sure why it isn't working. It should be.

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Re: DDMod + Crossover DDMod/DyTech

Post by Duke »

Danke
ja es sollte gehen.
Ist aber nur ein Schöner Effekt.

Thank you
Yes it should go.
Is only a beautiful effect.

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Re: DDMod + Crossover DDMod/DyTech

Post by Duke »

Hat jemand eine Idee wie ich ein Brennstoff zuweisen kann.
Das funktioniert irgend wie nicht.
inputs =
{ "coal" },


Anybody an idea how I can assign a fuel.
the it's not working.

inputs =
{ "coal" },

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