- Name: Red Alerts
- Latest Release: v1.1.2, August 27, 2016
- Factorio Version: 0.14.1
- License: CC-BY
- Authors: Supercheese, daydev
- Github: https://github.com/Suprcheese/Red-Alerts
After researching the "Automated Alert Systems" technology (a relatively cheap early-mid-game tech) you will begin to hear automated voiced alerts for certain events:
- Structure destroyed
- Unit (e.g. combat robot) lost
- Arrival of reinforcements (i.e. other players joining the game)
- Upon building the "Power Sensor" building and connecting it to your power grid, you will be notified when your have low power
Due to its nature, however, it is not very responsive to short bursts of low power, such as when many laser turrets are firing, but it is good at alerting you when your accumulators have e.g. less than 5% of their remaining charge during a period of discharging, or other instances of sustained low power generation.
Like with any accumulator in Factorio v0.13, the Power Sensor can output its charge state to the circuit network, if connected.
In older versions, you would have to pick up or destroy the sensor itself in order to stop the announcer repeatedly saying Low Power during a black-/brown-out, but as of version 1.0.5 a popup window will let you temporarily silence the Low Power announces.
Each alert can be voiced by an announcer from one of the Command and Conquer series of games that are now released as freeware. In config.lua you may select the announcer voice (Original, Red Alert, Tiberian Sun), individually enable/disable the alerts, adjust the duration of the temporary Low Power notice dismissal, and adjust the minimum time between consecutive alerts. As an alternative to the voices, there is a generic sound set available thanks to daydev.
See the readme for more details and credits.
Feedback etc.
Given the current modding API, I'm not sure what other alerts would be possible/desirable; I welcome any suggestions. Additionally, please post any bug reports, should you encounter any.