[MOD 14.12+] KMonuments and Ruins

Topics and discussion about specific mods
Post Reply
jkeywo
Inserter
Inserter
Posts: 20
Joined: Fri Apr 08, 2016 9:19 am
Contact:

[MOD 14.12+] KMonuments and Ruins

Post by jkeywo »

Info / Long Description:
Name: KMonuments - Lib and KMonuments - Ruins
Latest Release: v0.1.0
Factorio Version: 0.14.12
License: MIT License
Author: LordKiwi
Download Link: https://github.com/jkeywo/KFactorioMods ... -monuments
Github: https://github.com/jkeywo/KFactorioMods ... ents_0.1.0 and https://github.com/jkeywo/KFactorioMods ... uins_0.1.0

Explore the world to find ancient monuments to restore that grant you unique advantages. More reasons to get out, explore and create outposts.

This is split into two mod files... k-monuments and k-monuments-ruins

k-monuments allows other mods to easily register new monuments that can be discovered and upgraded.

k-monuments-ruins relies on the base mod and adds 3 new monuments to the game which, when restored, act as powerful beacons and grant the player some statistic bonuses. Beware though, when restored they do attract occasional regular waves of biters.

It works in single player. I haven't tried multiplayer but it won't work well with multiple factions, they always belong to player 1's faction (I do want to fix that though).

I'm open to suggestions of more capabilities for the base mod and if anyone wants to create their own monuments and needs help, just ask. I'd be interested in how balanced the people feel the ruins mod is too.

Post Reply

Return to “Mods”