[MOD 0.11.x] Miniaturization

Topics and discussion about specific mods
Schmendrick
Fast Inserter
Fast Inserter
Posts: 223
Joined: Wed Apr 30, 2014 11:17 pm
Contact:

[MOD 0.11.x] Miniaturization

Post by Schmendrick »

Adds technology [chain] "Miniaturization." Unlocks with advanced materials processing and optics.

Miniaturization 1 is a (new) prerequisite for modular armor; Miniaturization 2 is required for Mk2 components (shields and batteries).

Enables building miniature versions of the three assembling machines, which are 2x2 instead of 3x3 but more limited in their capabilities. Also adds a mini electric furnace - handy for saving space and requiring less retooling of your old burner furnace setup - if you can wait long enough for the research, anyway.
mini-techscreen.jpg
mini-techscreen.jpg (156.67 KiB) Viewed 16323 times
Limiting an assembler to one ingredient is... pretty limiting! (Level 3 assemblers can handle three ingredients which is enough for many common items.) Normal assembling machine included in picture for scale.
mini-recipe.jpg
mini-recipe.jpg (141.94 KiB) Viewed 16323 times
  • v0.1.1: Made compatible with Factorio 0.11.x, tweaked recipes a little.
Attachments
Miniaturization_0.1.1.zip
(23.79 KiB) Downloaded 797 times
Last edited by Schmendrick on Thu Feb 05, 2015 10:13 pm, edited 3 times in total.
Like my mods? Check out another! Or see older, pre-0.12.0 mods.
User avatar
Devildog
Fast Inserter
Fast Inserter
Posts: 170
Joined: Tue Aug 19, 2014 8:19 pm
Contact:

Re: [MOD 0.10.x] Miniaturization

Post by Devildog »

May use the small electric furnace for my youtube series " Mod Madness "
Image
Check Out Factorio Mod Madness 2.0 Here : http://bit.ly/1afTDl0
Mod Madness ModPack
jamuspi
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Oct 31, 2014 4:07 am
Contact:

Re: [MOD 0.10.x] Miniaturization

Post by jamuspi »

Man, this is SO weird. I was making this EXACT SAME MOD. Same name, even.

I suppose I'll probably still make it- I'm going to be doing solar panels and steam engines too (at least), and I'm planning on fitting it in with a resource replication system and a branch of crafting that uses microsingularities and liquid nitrogen. But it's super weird that I had the same idea! Even resized the sprites already.
JamesOFarrell
Filter Inserter
Filter Inserter
Posts: 402
Joined: Fri May 23, 2014 8:54 am
Contact:

Re: [MOD 0.10.x] Miniaturization

Post by JamesOFarrell »

jamuspi wrote:resized the sprites already.
If you use Scale for the entities factorio will shrink the images for you.
Schmendrick
Fast Inserter
Fast Inserter
Posts: 223
Joined: Wed Apr 30, 2014 11:17 pm
Contact:

Re: [MOD 0.10.x] Miniaturization

Post by Schmendrick »

JamesOFarrell wrote:
jamuspi wrote:resized the sprites already.
If you use Scale for the entities factorio will shrink the images for you.
That's why Miniaturization is so tiny. :)


In any case, I recently decided to branch this off of a larger, more ambitious mod I have been working on. (I figured cutting it into pieces makes it more likely I'll actually get work done on it.)
Like my mods? Check out another! Or see older, pre-0.12.0 mods.
JJosh
Burner Inserter
Burner Inserter
Posts: 12
Joined: Sun Feb 01, 2015 6:47 am
Contact:

Re: [MOD 0.10.x] Miniaturization

Post by JJosh »

Apologies for the ancient bump, but is there a chance this mod will be updated to 11.x?
Schmendrick
Fast Inserter
Fast Inserter
Posts: 223
Joined: Wed Apr 30, 2014 11:17 pm
Contact:

Re: [MOD 0.10.x] Miniaturization

Post by Schmendrick »

It should work fine in 0.11.x. I can change the thread title accordingly if it would make people feel better.
Like my mods? Check out another! Or see older, pre-0.12.0 mods.
JJosh
Burner Inserter
Burner Inserter
Posts: 12
Joined: Sun Feb 01, 2015 6:47 am
Contact:

Re: [MOD 0.11.x] Miniaturization

Post by JJosh »

I get this-

Error while loading entity prototype "mini-assembling-machine-2"
(assembling-machine): No such node (width)
Modifications: Miniaturization
Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.11.x] Miniaturization

Post by Airat9000 »

:D good!! dytech furnage in create very beatiful
User avatar
FreeER
Smart Inserter
Smart Inserter
Posts: 1266
Joined: Mon Feb 18, 2013 4:26 am
Contact:

Re: [MOD 0.11.x] Miniaturization

Post by FreeER »

JJosh wrote:(assembling-machine): No such node (width)
Modifications: Miniaturization
frame_width and frame_height changed to width and height in 11.8, for consistency with sprites, should just be a matter of using find/replace in the prototype files (notepad++ can do all files in a directory, and sub-directories, if you're on windows).
JJosh
Burner Inserter
Burner Inserter
Posts: 12
Joined: Sun Feb 01, 2015 6:47 am
Contact:

Re: [MOD 0.11.x] Miniaturization

Post by JJosh »

Alright, I've got them changed. Now I get this:

Error while loading entity prototype "mini-electric-furnace" (furnace):
No such node (crafting_categories)
Modifications: Miniturization

I made sure to search the releases forum in case it was a similar issue as the previous. I'm still sorry to bother and greatful for the help.
Schmendrick
Fast Inserter
Fast Inserter
Posts: 223
Joined: Wed Apr 30, 2014 11:17 pm
Contact:

Re: [MOD 0.11.x] Miniaturization

Post by Schmendrick »

Oh, man, I just noticed that I updated my local copy but never uploaded it (or changed the version number, which is why I continued to think the uploaded version was fine). Seriously sorry about that.
Like my mods? Check out another! Or see older, pre-0.12.0 mods.
Wiloxe
Burner Inserter
Burner Inserter
Posts: 14
Joined: Fri Jun 05, 2015 10:00 am
Contact:

Re: [MOD 0.11.x] Miniaturization

Post by Wiloxe »

This is excellent for small spaces to work with when making auto-crafting!
Maybe add support for other assembling machine's from other mods (Dytech/Bob's)? Would be great!

Also as always keep up the awesome work! :)
Factorio2016
Fast Inserter
Fast Inserter
Posts: 136
Joined: Wed Dec 23, 2015 1:17 pm
Contact:

Re: [MOD 0.11.x] Miniaturization

Post by Factorio2016 »

can someone update it?
English is not my native language. Translator.
Post Reply

Return to “Mods”