Tetris... in Factorio?
Re: Tetris... in Factorio?
It's a fictional scenario where certain types of computation have an unfortunate tendency to break through the Other side. See Charles Stross.
- stellatedHex
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Re: Tetris... in Factorio?
Actually, I really wouldn't worry about it. It has been demonstrated that in specific contexts, including those in which robots sometimes fight giant malevolent bugs, computers can only breach extradimensional space if they are aesthetically sinister (Clevinger, 2009). Sinisterness is incredibly difficult to achieve with Factorio's industrial aesthetic, even using pipes.
Just, you know, make sure that you don't route any fluids near your complex combinatorics. Just to be on the safe side.
Just, you know, make sure that you don't route any fluids near your complex combinatorics. Just to be on the safe side.
stellatedHexahedron wrote:I'm the kind of person who makes Conway's Game of Life in Factorio, but forgets what they are doing halfway through typing their username.
Re: Tetris... in Factorio?
Ok, now I think the whole article is art in it's best form. So I moved it to Fan Art, but left a link in Show my Creations. That removes also the Sticky, which is kind of OK, cause some people find, that there are already too much sticky in Show my Creations.
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
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User Interface, block Generation, and color
in order to manipulate the blocks, one would place a material dependent on what action they wish the block to take, for instanceXKnight wrote:Challenge partially completed:XKnight wrote:Challenge accepted.DaveMcW wrote:I'm already working on this.
The 7 colored lights in 0.13 will be perfect.
The main problem is getting player input, it is quite awkward without mods.
Unfortunately rotation was not implemented, because I am tired and this challenge a little bit boring.
But maybe I will come back to this task tomorrow
- Left = Copper Plate
- Right = Iron Plate
- Drop = Steel
- RotLeft = Copper Ore
- RotRight = Iron Ore
additionally, the blocks could be generated with 2 arithmetic combinators and a decider combinator, the first combinator being a +1 combinator against itself, also connecting to the decider combinator, so that it can find the upper limit, then translate that to the 2nd arithmetic combinator which subtracts the generator number from itself
the color used would be dependent on the number or item in use to determine the block type
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Re: Tetris... in Factorio?
That would be wonderful! Already can feel excitement and see a lot of fun!
Re: Tetris... in Factorio?
could you use such contraption for input ?
http://steamcommunity.com/sharedfiles/f ... =826088745
http://steamcommunity.com/sharedfiles/f ... =826088745
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| Mods: Greenhouse with modules
| Hobby artist (CAD) | Hobby coder | Lead Software Engineer | Employed
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| Mods: Greenhouse with modules
| Hobby artist (CAD) | Hobby coder | Lead Software Engineer | Employed
|
Re: Tetris... in Factorio?
That's (2^31) -1, right? Bit 31 is the sign bit isn't it?kovarex wrote: Cool, that is the reason there are 30 rows I guess (2^31 is the limit of the cominator numbers).
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Re: Tetris... in Factorio?
Does anybody still got the Blueprint? If so it would be nice if you could send it to me
- TheRangerLOL
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Re: Tetris... in Factorio?
I want to turn my Factory into a Tamagochi :3AlexTheNotsogreat wrote: ↑Wed Jun 01, 2016 1:00 am Things like this define sandbox games to me. Snakes and Ladders in Minecraft (Hypixel), A semi truck in KSP (Hazard-ish), and now Tetris in Factorio. What's next!
The one and only.
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Re: Tetris... in Factorio?
Does anybody still got the Blueprint? PLEASE give it to me
Re: Tetris... in Factorio?
Slightly unrelated, but surprisingly no mention yet in this thread. There is a 2019 (0.17) multiplayer scenario where you build your factory on a game of tetris.
https://github.com/Refactorio/RedMew
Land tiles in the form of tetrominoes are generated when the player chooses to. but only some of the have ore, like real tetris you could move the falling tetrominoes to make full lines disappear. Totally wild gameplay, but somewhat too wonky to become popular enough to be repeatively hosted on the servers. Issue was communication between players, sending blocks down in places where a full lines wiped parts of the factory.
https://github.com/Refactorio/RedMew
Land tiles in the form of tetrominoes are generated when the player chooses to. but only some of the have ore, like real tetris you could move the falling tetrominoes to make full lines disappear. Totally wild gameplay, but somewhat too wonky to become popular enough to be repeatively hosted on the servers. Issue was communication between players, sending blocks down in places where a full lines wiped parts of the factory.
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