This is a project I've been working on for a while. It's taken me longer than I thought it would, but I finally feel like I have something presentable.
Each square is independently controlled through one of 64 discrete signals. When a signal is received, the appropriate constant combinators are activated, displaying the appropriate chess piece.
CzechMate: A remote-controlled chess board
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Re: CzechMate: A remote-controlled chess board
awesome! how do you play it ?!?
Re: CzechMate: A remote-controlled chess board
Right now it's controlled by some constant combinators. By changing the value of various signals, you change what each square on the chess board will display.
The next step will be to create a more elegant interface where the player simply inputs an "origin" square and a "destination" square. The logic will automatically convert the values, make sure it's a valid move, and then update the board for the player.
The next step will be to create a more elegant interface where the player simply inputs an "origin" square and a "destination" square. The logic will automatically convert the values, make sure it's a valid move, and then update the board for the player.
Re: CzechMate: A remote-controlled chess board
I don't know if you have seen this thing going around https://www.reddit.com/r/factorio/comme ... ontroller/ could be a useful interface, turn on one combinator to indicate selection, move to select the desired square, then turn it off to switch the control to move piece.