Destroyer Capsules

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
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DaveMcW
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Destroyer Capsules

Post by DaveMcW »

It takes about 15 destroyer capsules per minute to maintain a maxed destroyer bot army. So I decided to build a factory to produce them that fast.

Only one assembler is required, if you load it with speed module 3's.

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With productivity module 3's in all intermediate products, I can feed it with 9 slow ore belts. It eats 200 MW of power. The pollution also tends to annoy the neighbors. But with 15 destroyer capsules per minute, soon you will have no neighbors.

Click the thumbnail to see the support buildings.

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-root
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Re: Destroyer Capsules

Post by -root »

holy sweet mother mary... :shock:

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CreeperDaReeper
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Re: Destroyer Capsules

Post by CreeperDaReeper »

I think we need to start making a folder of images of factories whose soul purpose is to create one item. My only other thought would be that they would have to be based off of only ONE final assembler for the product.

At OP, holy sweet F***ING GEEBUS!!! My god man! /cries manly tears of joy/

FishSandwich
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Re: Destroyer Capsules

Post by FishSandwich »

That is literally the most beautiful thing I have ever seen.

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-root
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Re: Destroyer Capsules

Post by -root »

CreeperDaReeper wrote:I think we need to start making a folder of images of factories whose soul purpose is to create one item.
Pinterest for factorio nerd?

in other news, is there anyway to share blueprints from within saves? For example, would DaveMcW be able to share that design via a game blueprint with us (namely, me)?

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Xterminator
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Re: Destroyer Capsules

Post by Xterminator »

Oh dear god... I want one!!
That is just beyond cool. The whole thing is as bigger than my whole factory that does everything, and probably consumes more resources in 10 minutes than mine does in 30. O.o
Not really sure why you need a constant army of destroyers following you around, but hey if you can do it then why not? :D

Yes that would be awesome if this could somehow be shared with a blueprint or something.
Image Image Image

jeroon
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Re: Destroyer Capsules

Post by jeroon »

Wow, poetry in machinery.

It's.. perfect... just perfect.

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DerivePi
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Re: Destroyer Capsules

Post by DerivePi »

How do 3 Chemical Plants produce enough Plastic for 50 ADV CKT in assembler 3s? Also seems a little light with the AP AMMO and heavy with the FE PL, Steel and Gear production.

Very impressive!

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Re: Destroyer Capsules

Post by _aD »

DaveMcW wrote:The pollution also tends to annoy the neighbors. But with 15 destroyer capsules per minute, soon you will have no neighbors.
I love this! :-D

A very tidy and useful creation. 9/10 "Goes boom".

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DaveMcW
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Re: Destroyer Capsules

Post by DaveMcW »

DerivePi wrote:How do 3 Chemical Plants produce enough Plastic for 50 ADV CKT in assembler 3s? Also seems a little light with the AP AMMO and heavy with the FE PL, Steel and Gear production.
Productivity Module 3's in every assembler/furnace they are allowed, and Speed Module 3's where they aren't.

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Re: Destroyer Capsules

Post by plane000 »

:o :o :o :o :o Oh Meh Gawd :o :o :o :o :o
So amazing
Blueprint maybe (viewtopic.php?t=13651)
~plane000

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