My "small" sandbox.
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Clever and beautiful constructions, bigger than two chunks
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Re: My "small" sandbox.
Awesome.
Why have you disabled comments under the video ?
Savegame , please.
Why have you disabled comments under the video ?
Savegame , please.
Re: My "small" sandbox.
Apparently I turned off comments for other videos, and they turned off everywhere. Included.TaylorItaly wrote: ↑Fri Jul 09, 2021 10:47 am Why have you disabled comments under the video ?
Savegame , please.
Link to yesterday's save.
https://drive.google.com/file/d/1k1bSz5 ... sp=sharing
This will work on any computer. Game version like 1.1.30
- MakeItGraphic
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Re: My "small" sandbox.
Things dreams are made of, gg. I can't wait until the day even basic hardware can run bases at these limits 60 ups no issues. Is why I still love sim city 4, those hard limits on games like Skylines just ruin it. This is a true sandbox, it's just aspirational what the developers have accomplished with this game and it's one that will be around for many decades. And again good going reaching the outer chunks of the map. (Y)
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Re: My "small" sandbox.
Awesome.Thank you !!!
Gigantic Sized Structures
Hopefully one of the biggest logical networks )
(Note - made in vanilla, by hand and blueprint. Everything that is done with the help of mods - I do not consider.
In the center, to assess the scale, I marked out the production base itself.
As I understand it, this is 13,570 roboports.
Arranged in a checkerboard pattern, in a continuous pattern for such an area it would take twice as much.
By area it is 8000 x 8000 = ~ 64000 tiles)
I think a little "order \ reduce" the number of roboports by a quarter
And yet, when the network display is turned on, the FPS "sags" very much - up to 20, when turned off it rises to 33. Well, this is so, from observations
upd: This is how the "thinned" electrical network will look like (and the logistics one too)
Re: My "small" sandbox.
As you all well know, the planet on which our protagonist arrived has a pronounced "stool" shape, with linear dimensions of 2000 x 2000 km, or 2 million x 2 million
conditional cells.
This is what the map of the planet looks like in the Mercator projection (shown in green). My current path for three years is marked in red
Traveled and driven 3 thousand kilometers (or 3 million cells)
What has been done during this time:
15 thousand hours of playing time (real much more Many millions of biters and spitters destroyed More than 5.4 million pieces of artillery shells were spent on this.
Electricity production and consumption Of the 61GW produced capacity, the lion's share of 55.5GW is spent on defense against all living creatures - 2.3 million laser turrets are constantly turned on)
This time I won't dare to upload the saved game - hardly anyone will dare to download and run it
The save file is already exactly 3GB, and it is definitely not loaded onto 32GB of memory. At 64 GB, I think it should load (I already have 96 GB) Oh yes, the screen of the consumed memory: Out of 96GB of physical memory, Factorio easily and naturally eats up 70GB (sometimes more
Well, taking this opportunity, I want to congratulate all the players and developers of this wonderful Game (with a Capital Letter) Happy New Year !!! Good luck to everyone and a peaceful sky over your head !!! By the way, this inscription was made on the water using soil dumping.
Since I have a vanilla game, and without any mods, and I also did not use the editor - therefore, the creation of this inscription took quite a long time, tk. any mistake in filling - and you have to start over, so there were a lot of saves
If someone is interested in the inscription, you can try to make a blueprint
And in dynamics! upd 20.03.2022 +300.000
3,2 Gb
16128h
5,0M begemot
2,5M Laser - 61,3 GW
36,2 UPS
67 GW power up
80,54 Gb memory
upd 22.05.2022
+300.000 (600.000 all)
3,3 Gb
16900h
5,1M begemot
2,7M Laser - 66,8 GW
33,4 UPS
75 GW power up
97,09 Gb memory (sometimes 102 happens, memory leak(:
conditional cells.
This is what the map of the planet looks like in the Mercator projection (shown in green). My current path for three years is marked in red
Traveled and driven 3 thousand kilometers (or 3 million cells)
What has been done during this time:
15 thousand hours of playing time (real much more Many millions of biters and spitters destroyed More than 5.4 million pieces of artillery shells were spent on this.
Electricity production and consumption Of the 61GW produced capacity, the lion's share of 55.5GW is spent on defense against all living creatures - 2.3 million laser turrets are constantly turned on)
This time I won't dare to upload the saved game - hardly anyone will dare to download and run it
The save file is already exactly 3GB, and it is definitely not loaded onto 32GB of memory. At 64 GB, I think it should load (I already have 96 GB) Oh yes, the screen of the consumed memory: Out of 96GB of physical memory, Factorio easily and naturally eats up 70GB (sometimes more
Well, taking this opportunity, I want to congratulate all the players and developers of this wonderful Game (with a Capital Letter) Happy New Year !!! Good luck to everyone and a peaceful sky over your head !!! By the way, this inscription was made on the water using soil dumping.
Since I have a vanilla game, and without any mods, and I also did not use the editor - therefore, the creation of this inscription took quite a long time, tk. any mistake in filling - and you have to start over, so there were a lot of saves
If someone is interested in the inscription, you can try to make a blueprint
And in dynamics! upd 20.03.2022 +300.000
3,2 Gb
16128h
5,0M begemot
2,5M Laser - 61,3 GW
36,2 UPS
67 GW power up
80,54 Gb memory
upd 22.05.2022
+300.000 (600.000 all)
3,3 Gb
16900h
5,1M begemot
2,7M Laser - 66,8 GW
33,4 UPS
75 GW power up
97,09 Gb memory (sometimes 102 happens, memory leak(:
Last edited by azesmbog on Sun Jun 26, 2022 2:20 pm, edited 1 time in total.
Intermediate "final"
It is sad to say this, but alas, with the current configuration of my equipment, I have approached the final of its capabilities)
FPS\UPS fluctuates around the 30 mark, and this is if I stand still without moving. With heavy movement / construction / battle, UPS drops to 25-27
Of course, there are many examples that someone plays with 12-18 UPS,
but for me this is definitely unacceptable and the number 30 is the limit below which I consider this game "unplayable" for myself
So, the "intermediate" (final?) results:
upd 26.06.2022
+200.000 (3 800 000 all)
3,4 Gb
17322h
5,2M begemot
2,9M Laser - 70,6 GW
30,7 UPS
78 GW power up
101 Gb memory
My current path for almost 4 years of the year is marked in red
Walked and drove 3.8 thousand km (or 3,800,000 cells)
Of course, I would like to stop at least at the mark of 4,000,000 cells, there are some 200 km left, but what is, is.
It's not very comfortable to play.
What I want to do to make my dream come true (idiot :
1. I don’t really hope for game optimization by developers,
they have done their best. But I'll try to change the version of the game to the latest one (now I have version 1.1.50)
2. Try to "overclock" my computer.
It's more difficult. If you add memory, but you must immediately add 64GB of RAM (this is very, very expensive
Try to "overclock" the memory and processor a little more.
This is also difficult, and so it worked to the maximum, the processor at a frequency of 4900 MHz. Even + 100 MHz - nothing good happened.
The memory also runs at 3470 MHz with the lowest possible timings.
At 3600 MHz, it definitely refused to work))
But I have nothing to lose, why not overclock again, if I still can’t play anymore )
3. Try to stop ALL production and launch of missiles.
Leave only the production of shells.
My productivity level just went up. And I don’t know why At the edge of the Universe, mineral deposits are inexhaustible (I remind you, I have a vanilla game and everything was originally by default)
Now the production productivity is 532 units
It is possible that some of these factors, or in combination, will give me another 2-3 UPS and I will be able to play my favorite game for some time)
Of course, the best option would be to replace the processor with a modern AMD 5800X3D, but this is a huge cost with an unknown result. But I think it would be possible to count on UPS \ FPS at least 40
I don’t know if the save recording control mode is enabled by default, but with further “overclocking” of my hardware, I will definitely need it.
It somehow cunningly turns on from the main menu, I read about it for a long time, but I don’t remember verbatim I’ll have to search for a long time.
Thank you for your attention. And for a good game!
upd: enable-tile-data-validation-on-saving I have included. Well, good. Might be useful too Nice
It is sad to say this, but alas, with the current configuration of my equipment, I have approached the final of its capabilities)
FPS\UPS fluctuates around the 30 mark, and this is if I stand still without moving. With heavy movement / construction / battle, UPS drops to 25-27
Of course, there are many examples that someone plays with 12-18 UPS,
but for me this is definitely unacceptable and the number 30 is the limit below which I consider this game "unplayable" for myself
So, the "intermediate" (final?) results:
upd 26.06.2022
+200.000 (3 800 000 all)
3,4 Gb
17322h
5,2M begemot
2,9M Laser - 70,6 GW
30,7 UPS
78 GW power up
101 Gb memory
My current path for almost 4 years of the year is marked in red
Walked and drove 3.8 thousand km (or 3,800,000 cells)
Of course, I would like to stop at least at the mark of 4,000,000 cells, there are some 200 km left, but what is, is.
It's not very comfortable to play.
What I want to do to make my dream come true (idiot :
1. I don’t really hope for game optimization by developers,
they have done their best. But I'll try to change the version of the game to the latest one (now I have version 1.1.50)
2. Try to "overclock" my computer.
It's more difficult. If you add memory, but you must immediately add 64GB of RAM (this is very, very expensive
Try to "overclock" the memory and processor a little more.
This is also difficult, and so it worked to the maximum, the processor at a frequency of 4900 MHz. Even + 100 MHz - nothing good happened.
The memory also runs at 3470 MHz with the lowest possible timings.
At 3600 MHz, it definitely refused to work))
But I have nothing to lose, why not overclock again, if I still can’t play anymore )
3. Try to stop ALL production and launch of missiles.
Leave only the production of shells.
My productivity level just went up. And I don’t know why At the edge of the Universe, mineral deposits are inexhaustible (I remind you, I have a vanilla game and everything was originally by default)
Now the production productivity is 532 units
It is possible that some of these factors, or in combination, will give me another 2-3 UPS and I will be able to play my favorite game for some time)
Of course, the best option would be to replace the processor with a modern AMD 5800X3D, but this is a huge cost with an unknown result. But I think it would be possible to count on UPS \ FPS at least 40
I don’t know if the save recording control mode is enabled by default, but with further “overclocking” of my hardware, I will definitely need it.
It somehow cunningly turns on from the main menu, I read about it for a long time, but I don’t remember verbatim I’ll have to search for a long time.
Thank you for your attention. And for a good game!
upd: enable-tile-data-validation-on-saving I have included. Well, good. Might be useful too Nice
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Last edited by azesmbog on Fri Aug 26, 2022 1:03 pm, edited 1 time in total.
Re: My "small" sandbox.
I love your save, and always follow with your updates. Don't give up!
Pony/Furfag avatar? Opinion discarded.
Re: My "small" sandbox.
Thank you. I am doing everything possible.
The fight is with the "hardware" of the computer in the main.
Since last time, I have slightly improved the processor and added more memory. Now the maximum is 128 GB.
My current location : What has changed since the last time:
+700.000 railway cells built (4 500 000 all)
Save file 4 Gb exactly!
19187h (limit coming soon, hour X)
5.7M begemot
3.5M Laser turret - 84.7 GW
34.6 UPS max
88.6 GW power up (out of 101 GW)
117 Gb memory (this is if you play for a very long time without turning off, a little less when loading
The rest is in the screenshot, including the number of open chunks) There is still a little memory margin, enough for 500,000 cells, but the processor power and memory speed are no longer enough, and so the processor is overclocked to @ 4950 MHz, and I squeezed everything I could out of memory with such a volume.
Well, some more statistics, maybe interesting:
MacOS Monterey
UPS - 34.6 (max)
2 min 40 sec - loading my map
1 min 4 sec - map saving
30 sec - game stop
Windows 10
UPS - 32.6 (max)
3 min 20 sec - loading my map
1 min 25 sec - map saving
9 min 8 sec - stop the game
Hardware is the same.
That's all you need to know about Windows
and why am I, a windows user, since 3.11 (and even earlier DOS 6.22) playing Factorio under MacOS.
Particularly pleased with the time of unloading the game from RAM. It's faster to kill the process than to wait for the job to complete.
Thank you for your attention. See you soon
Re: My "small" sandbox.
How do you supply your expansion? Do you build new resupplying outposts every now and then, to keep downtime to a minimum?
Pony/Furfag avatar? Opinion discarded.
Re: My "small" sandbox.
Constant expansion and supplied
In more detail, it is necessary to start from afar.
A full refueling of nuclear fuel is enough for approximately 300 km. Sometimes less))
Therefore, it is optimal to refuel and set up nuclear fuel filling stations somewhere in 250,000 cells.
Schematically it looks like this:
1 ammo depot (+refueling) => 250000 => fueling => 250000 => 2 ammo depot(+refueling) => ...... and so on
The maximum distance from the pioneer flagship to the ammo and equipment depot is always 500,000 tiles or less. And as the flagship moves forward, there is a constant supply of shells and building materials from the nearest megabase. Now I have it in the upper right corner with the production of shells, and at +500000 - another huge intermediate warehouse, from which another path of 250000 + 250000 cells begins). A lot of manual work, but this is vanilla, not mods, with one button "build all automatically"
In more detail, it is necessary to start from afar.
A full refueling of nuclear fuel is enough for approximately 300 km. Sometimes less))
Therefore, it is optimal to refuel and set up nuclear fuel filling stations somewhere in 250,000 cells.
Schematically it looks like this:
1 ammo depot (+refueling) => 250000 => fueling => 250000 => 2 ammo depot(+refueling) => ...... and so on
The maximum distance from the pioneer flagship to the ammo and equipment depot is always 500,000 tiles or less. And as the flagship moves forward, there is a constant supply of shells and building materials from the nearest megabase. Now I have it in the upper right corner with the production of shells, and at +500000 - another huge intermediate warehouse, from which another path of 250000 + 250000 cells begins). A lot of manual work, but this is vanilla, not mods, with one button "build all automatically"
Re: My "small" sandbox.
After such epic fails, the mood to play further disappears abruptly (
I understand that it's my own fault - I need to check the saved files more often, but still ... This is a few days ago. memory load
Today was 123
Happy hunting everyone
saves map:
https://drive.google.com/file/d/1biDRq4 ... share_link
last
https://drive.google.com/file/d/11IcbAv ... sp=sharing
Last edited by azesmbog on Sat Apr 15, 2023 8:45 pm, edited 2 times in total.
Re: My "small" sandbox.
i am buy server in future! thanks