Unfortunately, at least one offshore pump needs to be removed before it can expanded. Since there're 12 heat exchangers and 1 offshore pump can only handle 11 at full load, it will look like this:mrvn wrote: ↑Sun Apr 02, 2023 2:59 pmI didn't say to add more heat exchangers. The top and bottom row should keep the same number of heat exchangers as they currently have. But
The position of the offshore pump in the long and short rows differs. I said to move the offshore pump in the short row to where it is in the long row. That way, when you expand the reactor there will still be water where the new pump needs to go. In fact the old pump will already be there so even if you landfilled under the pump things still work.
And when the pump is moved you have to connect the heat exchangers to it somehow. You could use an underground pipe, but then you would have to remove that on expansion. Instead I suggested to move the heat exchangers (the half of the short row that gets fed by the outer offshore pump). Again that places the heat exchangers where there would be heat exhcnagers in the expanded reactor so nothing needs to be removed on expansion.
Since the amount of turbines match the power of each reactor and they need to be connected to the collecting pipeline, I don't see any solution for this.Same with the turbines. The long row should just have more turbines on the outside, nothing to remove before expanding the reactor.
4*120 MW in contrast to 4*160 MW, yes.When you have to remove the top and bottom rows that's a drop of 4 * 20 MW == 80 MW of power.
You could set up one accumulator additionally to the reactor's power grid. It will be completely unloaded if there's an overconsumption. Combined with an alarm, that's a sure indication that your power production doesn't match overall consumption (Edith):And that probably comes at a time when you have brownouts already. Because who notices power running out before it actually does?
That's another idea of mine:You can make your reactor setup totally tileable by the simple solution of moving a few heat exchangers around and adding a few pumps. I think that's totally worth it.
While all 36 reactors can handle 962 steam turbines without problems, I "just" could set up each row of reactors with the identical amount of heat exchangers as well as steam turbines. But: 962 / 36 = 26,72...so, OK, every row could have 2x 26 turbines, for which 2x15 heat exchangers are necessary, assuming that the reactors share the heat with each other without problems. On the other hand, by reducing or expanding reactor's amount, the total amount of steam turbines/heat exchangers change due to the fact the more nuclear reactors have a 160 MW output due to their neighbour bonus, the 4*120 MW stays always the same, changing the ratio. The more reactors, the more heat exchangers/steam turbines are necessary, and vice versa you need less if you have eg. only 3 rows (4*120+2*160 MW).
This leads to the conclusion that a truly stackable nuclear power plant setup isn't possible without technical weaknesses.
I see. I could lengthen them, to add roboports or anything else. That's another thought I had, indeed.As for longer heat pipes: There is enough wiggle room in the heat flow for longer heat pipes. You are not loosing any energy by adding a few more, the heat still spreads all the way to the outside and all heat exchangers will run as expected.
Like stated above, I'd need a second tank for fuel throtteling. And, like you said, it's a "try" to "read" reactor temperature. In fact, that's not possible, so every workaround will either produce too much or too less heat, while "too less" is not intended. You can indeed throttle fuel consumption, but this will not prevent overproduction of heat and therewith steam that can be tapped off -- voilà, here we are.Fuel control doesn't try to read the electrical energy load, it's trying to read the reactor temperature. By monitoring steam levels you detect when the reactors temperature falls so low that some heat exchangers drop below 500°C. And the steam tanks you use for monitoring also create enough buffer to bring the reactor temperatur back to fully working levels.
Yes, I got that already from Tertius. But my intention is, at its best, a tileable setup which is accorded to nuclear's heat production. Since we have neighbour bonus, this isn't just possible in that way.There are a number of posts in the forum for truly tileable reactors. And I just told you how to make yours one too, twice now.
See above, 15 HE's with 26 ST would do this job fine if heat distribution works well between each reactor.Lets try a third way:
Start by making the short rows as long rows. I know, I know. Now you have too many heat exchangers and steam turbines. So remove some of them without breaking the reactor or having to add any new pipes. You can remove any entity from the short row without breaking the tileability. Just don't add any.
I thank you for your patience to explain. I've learned alot around the concept of nuclear power production.