If you create a mod that plays up the very beginning, the process of becoming, as if we are getting out of the Stone Age, then yes, maybe it really would be hard - something very boring and really annoying, but nevertheless I have no doubt in the abilities of Pyanodon , and I think if he took up this, he could do everything competently)BlueTemplar wrote: ↑Thu Feb 18, 2021 9:47 am I'm all with you for adding an early burner stage to the game, but not being able to handcraft most components is a hard *nope* for me.
God knows if engines aren't annoying enough already !
(You can always *choose* to play 'lazy bastard'-style if you *want* to...)
Generally, I think it's a bad idea to have too many non-hand-craftable recipes before you're able to set up a decent logistic bot network.
And in Py it's already hard enough to find the inventory space for all the plates and basic components !
But in general, it's hard for me to judge what would be annoying and where (like what you said "there are many recipes that cannot be done manually"), because I do not play this mods(I only study recipes from time to time)) I am waiting for the final result, even if it will be only after 5 years) I just see in this mods what I need (and left them for sweet), and therefore I do not want to pretend to it in advance, until it is actually completed .. Therefore, I can offer something without understanding how it will be, I write only to " what if something from what I have written will be taken into account and will serve to improve the mod ")
PS: thanks for the proposed mod, with overloading the conveyors, I did not know about this. It's too brutal, even for such a masochist as me) In a large base, it would be extremely difficult to find such "holes in the system". Although, if bots could pick up orphan parts, it would be possible to make a special chest for such elements..