pY Alien Life - Discussion
Moderator: pyanodon
Re: pY Alien Life - Discussion
Yeah big thanks for ur work i'll start new base
I see now bioreseve must be configured
I see now bioreseve must be configured
Nickname on ModPortal - Naron79
Re: pY Alien Life - Discussion
Something is wrong with textures of "Phadai enclosure" MK2 MK2 MK3 MK4 - they all have white squares - its all okey? Looks strange
Ouch its for disco dances..... very creative Nickname on ModPortal - Naron79
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Re: pY Alien Life - Discussion
Awesome mod so far! I wished I could have played it longer last night but I was falling asleep and finding I had walked far far away.
Re: pY Alien Life - Discussion
Can't create "Nickel Encriched Biomass" in ralesia plantation - this building show that's recipe in unavailable - it looks like the building have only 1 pipe input/output but this recipe requires 2 pipes input/output - for tailings water to input and for waste water for output
Nickname on ModPortal - Naron79
Re: pY Alien Life - Discussion
typical me. I will check it outaklesey1 wrote: ↑Wed Feb 12, 2020 11:15 am Can't create "Nickel Encriched Biomass" in ralesia plantation - this building show that's recipe in unavailable - it looks like the building have only 1 pipe input/output but this recipe requires 2 pipes input/output - for tailings water to input and for waste water for output
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Alien Life - Discussion
I tried to load the mod into an existing Py game and get the following error:
If i disable the mod the game loads fine. If I start a new game with the mod loaded, it starts fine. Here are my mods running:
- Auto Deconstruct 0.1.16
- Bob's Adjustable Inserters 0.18.0
- Factorio Standard Library 1.4.1
- Far Reach 0.18.0
- FNEI 0.3.0
- Helmod 0.10.3
- Lighted Electric Poles+ 1.5.1
- Nanobots 3.2.0
- Optera's Library 0.2.1
- Personal Teleporter 0.3.10
- PyAl (including all 3 graphics), PyCoal, Py Fusion, Py Hightech, Py Industry, Py Petroleum, Py Raw Ores
- Quality of Life Research 2.4.0
- Squeak Through 1.8.0
- Todo List 18.0.0
- Water Well 1.0.21
If i disable the mod the game loads fine. If I start a new game with the mod loaded, it starts fine. Here are my mods running:
- Auto Deconstruct 0.1.16
- Bob's Adjustable Inserters 0.18.0
- Factorio Standard Library 1.4.1
- Far Reach 0.18.0
- FNEI 0.3.0
- Helmod 0.10.3
- Lighted Electric Poles+ 1.5.1
- Nanobots 3.2.0
- Optera's Library 0.2.1
- Personal Teleporter 0.3.10
- PyAl (including all 3 graphics), PyCoal, Py Fusion, Py Hightech, Py Industry, Py Petroleum, Py Raw Ores
- Quality of Life Research 2.4.0
- Squeak Through 1.8.0
- Todo List 18.0.0
- Water Well 1.0.21
Re: pY Alien Life - Discussion
I also got this one trying to add AL to an existing game (which is not the intended way to play i'm sure), but it's fine on a new game.
I have none of mods common with your list, except Py ones of course.
I have none of mods common with your list, except Py ones of course.
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Re: pY Alien Life - Discussion
its a known error that is caused by you trying to add pyal to an older save that doesnt have the victory condition from the rocket silo. is unrelated to any other mods
Re: pY Alien Life - Discussion
Does that mean that I can add the mod after I launch a rocket?kingarthur wrote: ↑Thu Feb 13, 2020 8:02 am its a known error that is caused by you trying to add pyal to an older save that doesnt have the victory condition from the rocket silo. is unrelated to any other mods
Re: pY Alien Life - Discussion
niobium biomass is a guar thing. not a ralesia thing. I dont know how or why somehow its appearing in your ralesia plantation.aklesey1 wrote: ↑Wed Feb 12, 2020 11:15 am Can't create "Nickel Encriched Biomass" in ralesia plantation - this building show that's recipe in unavailable - it looks like the building have only 1 pipe input/output but this recipe requires 2 pipes input/output - for tailings water to input and for waste water for output
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Alien Life - Discussion
Another bugs with ralesia
Some recipes with ralesia not working may be it requires ralesia mk1?
These recipes are:
Aromatics - - fawogae + ralesia
Dry ralesia
3 recipes with enriched nickel biomass
Phadai food
Advanced vrauks food
Ralesia seeds can be getted only from ralesia mk1
I'm using PY Alien Life 1.0.9 from mod portal no another sources
So all we are players and all we trying to help with bug fixing and PYAL improvement
Some recipes with ralesia not working may be it requires ralesia mk1?
These recipes are:
Aromatics - - fawogae + ralesia
Dry ralesia
3 recipes with enriched nickel biomass
Phadai food
Advanced vrauks food
Ralesia seeds can be getted only from ralesia mk1
I'm using PY Alien Life 1.0.9 from mod portal no another sources
So all we are players and all we trying to help with bug fixing and PYAL improvement
Nickname on ModPortal - Naron79
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Re: pY Alien Life - Discussion
Just getting started with PyAL - only just handcrafted my first automation science packs - but super excited to see all the new production chains.
One thing I noticed is the Microorganism Mine MK01 doesn't show "Mining area" or "Expected resources" like other mines. Could that be added at some point?
One thing I noticed is the Microorganism Mine MK01 doesn't show "Mining area" or "Expected resources" like other mines. Could that be added at some point?
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Re: pY Alien Life - Discussion
Oh, I'm dumb. I got in my head that the Microorganism Mine had to be placed on the bioreserve, but it can be placed anywhere. Ignore my previous question.
Re: pY Alien Life - Discussion
why are there two separate buildings cadavericarum-mk02 and cadaveric-arum-mk02? one is in hightech and the other in alienlife. they seem to be very similar, but there are differences, e.g. in energy usage and module count.
i don't find a recipe to create the "cadaveric-arum-mk02".
i don't find a recipe to create the "cadaveric-arum-mk02".
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Re: pY Alien Life - Discussion
Becuase pyal doesnt require the building and needs it's own copy.mika89 wrote: ↑Sat Feb 15, 2020 7:57 am why are there two separate buildings cadavericarum-mk02 and cadaveric-arum-mk02? one is in hightech and the other in alienlife. they seem to be very similar, but there are differences, e.g. in energy usage and module count.
i don't find a recipe to create the "cadaveric-arum-mk02".
The pyal version needs different stats then the pyhightech one. The pyht cadaveric-arum shouldn't be seen anywhere in game
Re: pY Alien Life - Discussion
I found mistake at Auog mk01's description.
Aoug is used instead Auog
Aoug is used instead Auog
Re: pY Alien Life - Discussion
Just wanted to thanks Py, KA (and others who have participated ofc), this definitely worthed the wait
Re: pY Alien Life - Discussion
Here is a more detailed description of recipes using the old version of ralesia from PYCP
Sorry for big imagesNickname on ModPortal - Naron79