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Re: pY Alien Life - Discussion

Posted: Sun Jun 30, 2019 6:27 pm
by pyanodon
thank you.

Re: pY Alien Life - Discussion

Posted: Sun Jun 30, 2019 6:40 pm
by Rue99
I can't get along with your mods, but my compliments on your graphics skills. The best artist working on Factorio by a country mile.

Re: pY Alien Life - Discussion

Posted: Sun Jun 30, 2019 6:45 pm
by aklesey1
pyanodon wrote:
Sun Jun 30, 2019 5:43 pm
red science :D Now 100% without coal.

Image
Looks good :)
Is it will be alternative recipe for red science packs? Or it'll will replace it if PYAL will be installed?

Re: pY Alien Life - Discussion

Posted: Sun Jun 30, 2019 7:56 pm
by pyanodon
Rue99 wrote:
Sun Jun 30, 2019 6:40 pm
I can't get along with your mods, but my compliments on your graphics skills. The best artist working on Factorio by a country mile.

thanks for that. :)

Re: pY Alien Life - Discussion

Posted: Sun Jun 30, 2019 7:57 pm
by pyanodon
aklesey1 wrote:
Sun Jun 30, 2019 6:45 pm
Looks good :)
Is it will be alternative recipe for red science packs? Or it'll will replace it if PYAL will be installed?
it will replace

Re: pY Alien Life - Discussion

Posted: Mon Jul 01, 2019 3:02 pm
by tiriscef
Oh noo, you kind of have the same ideas as me with my mod, I should have seen this coming.^^

brb, looking how migration scripts work so I can rename the biomass in pyveganism.

Re: pY Alien Life - Discussion

Posted: Mon Jul 01, 2019 3:15 pm
by kingarthur
koun wrote:
Mon Jul 01, 2019 3:02 pm
Oh noo, you kind of have the same ideas as me with my mod, I should have seen this coming.^^

brb, looking how migration scripts work so I can rename the biomass in pyveganism.
Why would you need a migration script. Just change the name in the locale file. It automatically gets replaced

Re: pY Alien Life - Discussion

Posted: Mon Jul 01, 2019 3:32 pm
by tiriscef
kingarthur wrote:
Mon Jul 01, 2019 3:15 pm
Why would you need a migration script. Just change the name in the locale file. It automatically gets replaced
Well, the 'name'-field of the item, which I think works as it's ID, is the same ('biomass'). I don't know what happens if you have two mods that try to add an item with the same internal name, but I guess it will either break or one mod overwrites the other.
So I will just change the id/name of my biomass and write a migration script so the 'biomass'-items don't disappear in existing saves.

And when pyal gets released I can look into what pyanodon does with his biomass and adjust my mod. :)
(judging from the image it won't be the same)

Re: pY Alien Life - Discussion

Posted: Mon Jul 01, 2019 3:35 pm
by kingarthur
koun wrote:
Mon Jul 01, 2019 3:32 pm
kingarthur wrote:
Mon Jul 01, 2019 3:15 pm
Why would you need a migration script. Just change the name in the locale file. It automatically gets replaced
Well, the 'name'-field of the item, which I think works as it's ID, is the same ('biomass'). I don't know what happens if you have two mods that try to add an item with the same internal name, but I guess it will either break or one mod overwrites the other.
So I will just change the id/name of my biomass and write a migration script so the 'biomass'-items don't disappear in existing saves.

And when pyal gets released I can look into what pyanodon does with his biomass and adjust my mod. :)
(judging from the image it won't be the same)
Ya yes it that case it would in fact overwrite the first version now with which ever one gets loaded last.

Re: pY Alien Life - Discussion

Posted: Wed Jul 03, 2019 11:56 pm
by pyanodon
Today we finished the biofactory. Another key building for this mod. :)


Image

Re: pY Alien Life - Discussion

Posted: Thu Jul 04, 2019 4:22 am
by aklesey1
Interesting building
Are u going to ghange sciencce pack 2?

Re: pY Alien Life - Discussion

Posted: Thu Jul 04, 2019 10:33 am
by pyanodon
yes

Re: pY Alien Life - Discussion

Posted: Thu Jul 04, 2019 11:58 am
by aklesey1
pyanodon wrote:
Thu Jul 04, 2019 10:33 am
yes
Ah okey
Can u tell to us hat so important in new building and what it'll do?

Re: pY Alien Life - Discussion

Posted: Thu Jul 04, 2019 3:04 pm
by tiriscef
aklesey1 wrote:
Thu Jul 04, 2019 11:58 am
Ah okey
Can u tell to us hat so important in new building and what it'll do?
I stalked his github repo and the description says 'Process, Extract and Add materials from/to natural sources.' :)

Re: pY Alien Life - Discussion

Posted: Thu Jul 04, 2019 9:10 pm
by aklesey1
U wanted to say u readed his github, expression stalked looks some strange ahahahhhhh
Waiting for news about new oleochemicals recipe and i wnat to watch for pyanodons idea about this resource

Re: pY Alien Life - Discussion

Posted: Sun Jul 07, 2019 8:27 pm
by pyanodon
Greetings...today we finished the Gen lab. Entering into the second science level.

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Re: pY Alien Life - Discussion

Posted: Sun Jul 07, 2019 8:33 pm
by kingarthur
pyanodon wrote:
Sun Jul 07, 2019 8:27 pm
Greetings...today we finished the Gen lab. Entering into the second science level.

Image
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hqdefault.jpg (16.45 KiB) Viewed 6028 times
Going to splice some frogs?

Re: pY Alien Life - Discussion

Posted: Sun Jul 07, 2019 8:48 pm
by pyanodon
ahahahahahahahahahaaahahahahah

Re: pY Alien Life - Discussion

Posted: Sun Jul 07, 2019 9:21 pm
by aklesey1
Looks so interesting :)

Re: pY Alien Life - Discussion

Posted: Mon Jul 15, 2019 4:19 pm
by pyanodon
When you´re able to clone cells, make tissues and more complex things...you dont wanna wait your embryo grows...you want adult creatures to ahem... "explore". So...put them in the Creature chamber building, to mature and give you adult creatures brand matured in artificial containers.

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