pY Alien Life - Discussion
Moderator: pyanodon
Re: pY Alien Life - Discussion
I can't get along with your mods, but my compliments on your graphics skills. The best artist working on Factorio by a country mile.
Re: pY Alien Life - Discussion
Looks good
Is it will be alternative recipe for red science packs? Or it'll will replace it if PYAL will be installed?
Nickname on ModPortal - Naron79
Re: pY Alien Life - Discussion
Oh noo, you kind of have the same ideas as me with my mod, I should have seen this coming.^^
brb, looking how migration scripts work so I can rename the biomass in pyveganism.
brb, looking how migration scripts work so I can rename the biomass in pyveganism.
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Re: pY Alien Life - Discussion
Why would you need a migration script. Just change the name in the locale file. It automatically gets replaced
Re: pY Alien Life - Discussion
Well, the 'name'-field of the item, which I think works as it's ID, is the same ('biomass'). I don't know what happens if you have two mods that try to add an item with the same internal name, but I guess it will either break or one mod overwrites the other.kingarthur wrote: ↑Mon Jul 01, 2019 3:15 pm Why would you need a migration script. Just change the name in the locale file. It automatically gets replaced
So I will just change the id/name of my biomass and write a migration script so the 'biomass'-items don't disappear in existing saves.
And when pyal gets released I can look into what pyanodon does with his biomass and adjust my mod. :)
(judging from the image it won't be the same)
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Re: pY Alien Life - Discussion
Ya yes it that case it would in fact overwrite the first version now with which ever one gets loaded last.koun wrote: ↑Mon Jul 01, 2019 3:32 pmWell, the 'name'-field of the item, which I think works as it's ID, is the same ('biomass'). I don't know what happens if you have two mods that try to add an item with the same internal name, but I guess it will either break or one mod overwrites the other.kingarthur wrote: ↑Mon Jul 01, 2019 3:15 pm Why would you need a migration script. Just change the name in the locale file. It automatically gets replaced
So I will just change the id/name of my biomass and write a migration script so the 'biomass'-items don't disappear in existing saves.
And when pyal gets released I can look into what pyanodon does with his biomass and adjust my mod.
(judging from the image it won't be the same)
Re: pY Alien Life - Discussion
Today we finished the biofactory. Another key building for this mod.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Alien Life - Discussion
Interesting building
Are u going to ghange sciencce pack 2?
Are u going to ghange sciencce pack 2?
Nickname on ModPortal - Naron79
Re: pY Alien Life - Discussion
Ah okey
Can u tell to us hat so important in new building and what it'll do?
Nickname on ModPortal - Naron79
Re: pY Alien Life - Discussion
U wanted to say u readed his github, expression stalked looks some strange ahahahhhhh
Waiting for news about new oleochemicals recipe and i wnat to watch for pyanodons idea about this resource
Waiting for news about new oleochemicals recipe and i wnat to watch for pyanodons idea about this resource
Nickname on ModPortal - Naron79
Re: pY Alien Life - Discussion
Greetings...today we finished the Gen lab. Entering into the second science level.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: pY Alien Life - Discussion
ahahahahahahahahahaaahahahahah
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Alien Life - Discussion
When you´re able to clone cells, make tissues and more complex things...you dont wanna wait your embryo grows...you want adult creatures to ahem... "explore". So...put them in the Creature chamber building, to mature and give you adult creatures brand matured in artificial containers.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791