[Request] Prerequisite Groups

Things that we aren't going to implement
Post Reply
Foxy_Boxes
Inserter
Inserter
Posts: 47
Joined: Mon Apr 27, 2015 3:39 pm
Contact:

[Request] Prerequisite Groups

Post by Foxy_Boxes »

Okay so a simple concept: Stuff can be grouped together for the purposes of requirements.
For example, if you had Automation-2 require "Automation-Group", then anything defined under the list of "Automation-Group" validates the requirement.
But not just limited to technology: Say you were crafting something that required an Inserter. That's fine. Until you have a mod that adds inserters that are supposed to be the same just operate different (e.g. 90* inserters). You have to have a basic Inserter, you can't use the mod's one. However, if you had a group "Basic-Inserter-Group", the mod could simply add their inserters to the list and players could use that as a crafting requirement.

Post Reply

Return to “Won't implement”