player.vehicle_damage_bonus
player.vehicle_damage_bonus
I would like a vehicle_damage_bonus property which applies to damage dealt with vehicle weapons (car machine gun, tank machine gun, tank cannon, etc)
Re: player.vehicle_damage_bonus
Damage bonuses are done per-damage-type per-force:
http://lua-api.factorio.com/latest/LuaF ... e_modifier
http://lua-api.factorio.com/latest/LuaF ... e_modifier
http://lua-api.factorio.com/latest/LuaF ... e_modifier
http://lua-api.factorio.com/latest/LuaF ... e_modifier
If you want to get ahold of me I'm almost always on Discord.
Re: player.vehicle_damage_bonus
I understand, but I would like some ways to tweak values on a per player basis. player.character_health_bonus exists, for example, even though so does force.character_health_bonus.
Re: player.vehicle_damage_bonus
The current weapons system in the game doesn't support that concept without a large re-work which isn't likely to happen.
If you want to get ahold of me I'm almost always on Discord.