player.vehicle_damage_bonus

Things that we aren't going to implement
Post Reply
User avatar
Mylon
Filter Inserter
Filter Inserter
Posts: 513
Joined: Sun Oct 23, 2016 11:42 pm
Contact:

player.vehicle_damage_bonus

Post by Mylon »

I would like a vehicle_damage_bonus property which applies to damage dealt with vehicle weapons (car machine gun, tank machine gun, tank cannon, etc)

Rseding91
Factorio Staff
Factorio Staff
Posts: 13235
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: player.vehicle_damage_bonus

Post by Rseding91 »

If you want to get ahold of me I'm almost always on Discord.

User avatar
Mylon
Filter Inserter
Filter Inserter
Posts: 513
Joined: Sun Oct 23, 2016 11:42 pm
Contact:

Re: player.vehicle_damage_bonus

Post by Mylon »

I understand, but I would like some ways to tweak values on a per player basis. player.character_health_bonus exists, for example, even though so does force.character_health_bonus.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13235
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: player.vehicle_damage_bonus

Post by Rseding91 »

The current weapons system in the game doesn't support that concept without a large re-work which isn't likely to happen.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Won't implement”