animation speed should support a negative number

Things that we aren't going to implement
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adamwong246
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animation speed should support a negative number

Post by adamwong246 »

Consider that accumulators have a charge and discharge animation. My fork of https://mods.factorio.com/mod/eradicato ... -generator adds a reversed animation, so that the generator reverses directions when discharging and charging. As it stands, I must re-compile a second sprite sheet, which doubles the number of assets I must include. If I had the ability to play an animation in reverse, I could simply re-use the existing asset.

Bilka
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Re: animation speed should support a negative number

Post by Bilka »

Does https://wiki.factorio.com/Types/Animation#run_mode "backward" not do the job for you?
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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adamwong246
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Re: animation speed should support a negative number

Post by adamwong246 »

I'm not sure how I missed that last night. Thanks.

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