[0.17.4] Compilatron not replacing everything he destroys

Suggestions relating to the Introduction and Campaign mode in Factorio
Locked
while_1
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon Mar 04, 2019 12:20 pm
Contact:

[0.17.4] Compilatron not replacing everything he destroys

Post by while_1 »

compilatron_destructive.png
compilatron_destructive.png (850.01 KiB) Viewed 953 times
I was playing around with Compilatron and his rather destructive behavior. I can't say I like the decision about destroying buildings that are blocking his target, but I did find something that could be cleaned up.
  1. I surrounded a miner with furnaces
  2. Filled all the furnaces with coal, but left the miner without coal
  3. Compilatron comes over, destroys a furnace to get close enough to tell me the miner needs more coal
  4. After getting him to leave the scene (filled the miner with coal), he replaces the furnace he destroyed
    He didn't, however, put the coal back that he got rid of.
If you touch what belongs to the player, you really should return it to the state you found it in.

User avatar
wheybags
Former Staff
Former Staff
Posts: 328
Joined: Fri Jun 02, 2017 1:50 pm
Contact:

Re: [0.17.4] Compilatron not replacing everything he destroys

Post by wheybags »

Moving to feedback forum, as this isn't a bug, but is valid feedback (and something I think we will add soon, if not in the next version)

Locked

Return to “Campaign / Scenario suggestions”