Code: Select all
game.player.force.get_cease_fire"neutral"
Actually, the neutral force seems to be at war with every other force.
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game.player.force.get_cease_fire"neutral"
There is no "you should check yourself if the force is neutral" warning there.get_cease_fire(other) → boolean
Will this force attack members of another force?
get_friend(other) → boolean
Is this force a friend?
Code: Select all
if (force.name=="neutral") {return true; };