Version tested: 0.17.54 standalone
This screenshot pretty much says it all..
Having seen nothing in the changelog that suggests FPS should be unlocked from 60, I thought I should report this as a bug until informed otherwise.
I am running some bot layout/throughput tests. I set /c game.speed = 25 before starting. In version 0.17.53 (and all before), this would result in me getting 850-1000 UPS, with FPS of course locked at 60.
I just upgraded to 0.17.54, started another of my tests, and was amazed to see:
- That UPS was now locking to 120 when game.speed was >=2
- That my overall UPS is way down. Instead of 850-1000, I am maxing out at 350-400. I assume this is from the extra work of drawing twice as many frames.