Luarendering sometimes messing up brightness

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ownlyme
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Luarendering sometimes messing up brightness

Post by ownlyme »

Before i switched to luarendering for my https://mods.factorio.com/mod/windturbines the base and the top always blended seemlessly, but now i'm randomly getting this glitch:
glitch.jpg
glitch.jpg (90.88 KiB) Viewed 593 times
i only used
draw_animation,
set_animation,
set_animation_speed,
and set_animation_offset
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My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance

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ownlyme
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Re: Luarendering sometimes messing up brightness

Post by ownlyme »

setting the render layer to "wires-above" fixed it
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance

posila
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Re: Luarendering sometimes messing up brightness

Post by posila »

"wires-above" is last layer below clouds shadows, so it's not a bug.

As for why cloud shadows are not in higher layer - I don't know. Person who was integrating the clouds doesn't work with us anymore and there is no explanation in comments nor commit messages why the cloud layer was added to that particular. Next two layers are ENTITY_INFO_ICON and ELECTRICITY_ICON, so I assume it was intentionally placed just under the alt-mode overlay.

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ownlyme
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Re: Luarendering sometimes messing up brightness

Post by ownlyme »

thanks for the insight :)
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance

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