It's nice that character color returns to normal when the cutscene ends, but I expected the character color to stay the same during the cutscene as well.
reproduce:
Code: Select all
/color blue
-- change the position coordinates to somewhere near the character so the camera doesn't zoom away
/c game.players["PLAYER_NAME"].set_controller{
type = defines.controllers.cutscene,
waypoints = {
{
position = {0,0},
transition_time = 300,
time_to_wait = 30
},
{
position = {10,10},
transition_time = 300,
time_to_wait = 30
}
},
start_position = game.players["PLAYER_NAME"].position
}