[1.1.57] Charging demand of modded roboport causing extreme lag

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x2605
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[1.1.57] Charging demand of modded roboport causing extreme lag

Post by x2605 »

I was playing multiplay and found this glitchy performance issue.
I guess cause entity is Advanced Roboport coming from 248k mod.
When electicity is low much of them start to demand so high eletricity, and causing deadful lag.
I have no idea why and I guess modder of 248k also may have no idea so I decided to report on forum.

Savefile:
https://drive.google.com/u/0/uc?id=1N9U ... v00QvLiTYK

In the save file, situation is under lagging. As following screenshot, placing a big electric pole between 2 chemical plants power will charge up roboports and lag will disappear.
roboport_lag.png
roboport_lag.png (4.52 MiB) Viewed 872 times
Attachments
factorio-current.log
(61.95 KiB) Downloaded 48 times
English is not my native language. Sorry for bad English.
My mods :
Lua API global Variable Viewer (mod portal)
Lua API Event Trace (mod portal)
My tools :
Locale String Editor (github.io webapp)

Rseding91
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Joined: Wed Jun 11, 2014 5:23 am
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Re: [1.1.57] Charging demand of modded roboport causing extreme lag

Post by Rseding91 »

Thanks for the report. This is due to the roboports running out of power and shutting off. Due to how many roboports you have, and their supply area; a lot of them shut off at the same time and this triggers a lot of logic all in one frame resulting in the stuttering/slowdown.

Simply: you need more power so they don't all shut off at the same time.
If you want to get ahold of me I'm almost always on Discord.

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