[1.1.100] Map generator algorithm flaw

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Artyom
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[1.1.100] Map generator algorithm flaw

Post by Artyom »

There are to many nests and they are too close to resource patches. Here is the map:

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Loewchen
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Re: [1.1.100] Map generator algorithm flaw

Post by Loewchen »

Artyom wrote:
Tue Dec 19, 2023 7:24 pm
There are to many nests and they are too close to resource patches.
There is no rule against either. If you do not want enemies this close increase the Starting area size.

FuryoftheStars
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Re: [1.1.100] Map generator algorithm flaw

Post by FuryoftheStars »

Or roll a new seed. Or adjust the Enemy frequency and size sliders. That's what they're all there for.

Fun thing to look at: Change the map setting to Deathworld and take a look at the number, size, and closeness of the nests on the same seed. That's what other's like to start with. :lol:
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics

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