2.0.11 - Fluid system

Bugs that are actually features.
Khary
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2.0.11 - Fluid system

Post by Khary »

Water somehow go into steam tubes, only way is true building, via screen.

Arrow on building show different direction.

Save included.
10-28-2024, 22-05-02.png
10-28-2024, 22-05-02.png (3.48 MiB) Viewed 491 times
Attachments
steam.zip
(27 MiB) Downloaded 12 times
Rseding91
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Re: 2.0.11 - Fluid system

Post by Rseding91 »

Thanks for the report. There are many ways to cross-contaminate pipes. you can open any of the attached pipes and click the delete button to get rid of the fluid you don't want.
If you want to get ahold of me I'm almost always on Discord.
Khary
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Re: 2.0.11 - Fluid system

Post by Khary »

Hello, i must disagree with you claim ¨it is not bug¨, on picture i post is clarly see i didnt cross any tube, only conection is in building what create water from steam.

I find this, when me power go down, and i walk in that area in 30 - 60 min ago, if i cross pipes early is no chance energy hold for that long.
Rseding91
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Re: 2.0.11 - Fluid system

Post by Rseding91 »

If you have a way to reproduce this from fresh entities I’ll gladly take a look.
If you want to get ahold of me I'm almost always on Discord.
Khary
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Re: 2.0.11 - Fluid system

Post by Khary »

Here.

https://www.youtube.com/watch?v=TNOTuqE ... n%C5%A0efl

i also add save file few second before disaster.
Attachments
Fluid_report.zip
(27.07 MiB) Downloaded 12 times
Khary
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Re: 2.0.11 - Fluid system

Post by Khary »

i post 1 more video, and 1 more savefiles....water somehow go into system again, we triple check pipes in 2 ppl, we didnt find any connection water / lehký olej (light oil?)) (check pump status on right)

https://www.youtube.com/watch?v=7VQLLqV ... n%C5%A0efl
Attachments
Fluid_reports.zip
(27.21 MiB) Downloaded 12 times
ezylot
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Re: 2.0.11 - Fluid system

Post by ezylot »

I checked your original save, when you load it you already have water in your Light Oil pipe system. If you press on it you see that there is water and light oil in. When you use up all the light oil it switches the pipe over to water, blocking new oil to come in.

I think you had some cross contamination earlier when building your setup, I loaded the first save, remove the water and then the system runs just fine.

EDIT: Same with your second save, you still have 299 water in which takes over. Just delete this, and it shouldnt happen again
Tucnak
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Re: 2.0.11 - Fluid system

Post by Tucnak »

So if i understand correctly, It's possible that somewhere in one tube you could have another luquid (by any nonsure reason) and it will be there with the main fluid until tubes or storage is empty and then voilá there is another fluid? o.O i know in old version of tuebs whenever you mixed two fluid it totally colabs.. now it stays hide somewhere and its ok? (just want be sure)
Khary
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Re: 2.0.11 - Fluid system

Post by Khary »

Hi, last more example of this....




Its pure imposible to put Molten iron to pipes where lava come, because to get molten iron, you need lava in tubes first.


And lava is infinite source, so there is no way get pipe empty.
10-30-2024, 16-43-40.png
10-30-2024, 16-43-40.png (2.96 MiB) Viewed 311 times
aeryen
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Re: 2.0.11 - Fluid system

Post by aeryen »

Maybe related or another thing:
After rotating the electromagnetic plants, I wanted to let them finish using up the liquid, but the fluid in the machine never decreased as if the pipe is still connected.
This is on version 2.0.15
11-05-2024, 20-36-38.png
11-05-2024, 20-36-38.png (1.02 MiB) Viewed 186 times
After removing the two underground pipes next to the machines, both machines keep having full fluid.
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