I have a belt blocker in my mod and i use:
Code: Select all
collision_mask = {"item-layer"},
Items go trought it
Code: Select all
collision_mask = {"item-layer"},
Correct. Items on transport belts are no longer actual entities so they have no entity collision logic. That means that the collision layer only applies when an item is dropped on the ground manually or through loot/inserters (anything not on a belt).bobingabout wrote:This is probably due to the change in the way items move on belts to optimise code.