Productivity Module MK 1 gives too much pollution 0.11.22

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Naomi
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Productivity Module MK 1 gives too much pollution 0.11.22

Post by Naomi »

So.. Installed a Productivity Module into an electric miner (pollution 9) so 9+30% = 16.38 According to the game. When according to maths its 11.7
In game pollution scale up
9+30% = 16.38
9+60% = 25.92
9+90% = 37.62

True Pollution values.
9+30% = 11.7
9+60% = 14.4
9+90% = 17.1

orzelek
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Re: Productivity Module MK 1 gives too much pollution 0.11.22

Post by orzelek »

Productivity module modifies more things then pollution.
Since pollution is function of power used then increase of power will also cause pollution amount to increase.

Naomi
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Re: Productivity Module MK 1 gives too much pollution 0.11.22

Post by Naomi »

Yeah but my power is Green (100% solar). Also the power caused pollution should stem directly from the power source.

Rseding91
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Re: Productivity Module MK 1 gives too much pollution 0.11.22

Post by Rseding91 »

Naomi wrote:Yeah but my power is Green (100% solar). Also the power caused pollution should stem directly from the power source.
Pollution isn't just a power source. Pollution isn't a "chemicals from burning fuel for power" it's all pollution - heat, noise, chemical, debris and so on.

Almost every entity that uses power generates pollution scaled by how much power it uses.
If you want to get ahold of me I'm almost always on Discord.

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LotA
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Re: Productivity Module MK 1 gives too much pollution 0.11.22

Post by LotA »

I believe Naomi's right : others module alter pollution accordingly to the said stat :
speed module 3, +70% pollution : 9 -> 15.3
efficiency module 1, -30% energy : 9 -> 6.3

it feels strange that a +30% pollution actually gives +82%.

I understand the problem is the +40% energy not being taken into account, but i guess the pollution stat should show the real increased pollution and not just another var of the calculation so you have no idea of the real impact of it. If not the module itself at least the entity it's in.

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