[0.12.4] Can use level 3 modules in basic beacons

Bugs that are actually features.
Post Reply
User avatar
Madara Uchiha
Inserter
Inserter
Posts: 35
Joined: Sun Feb 02, 2014 11:21 pm
Contact:

[0.12.4] Can use level 3 modules in basic beacons

Post by Madara Uchiha »

See https://youtu.be/hqG-GrKMjIk?list=PLifN ... vAY&t=1117

When you use CTRL+Click to place modules in beacons, it would accept level 3 modules without raising an error.

GopherAtl
Fast Inserter
Fast Inserter
Posts: 177
Joined: Sat Jan 31, 2015 7:54 pm
Contact:

Re: [0.12.4] Can use level 3 modules in basic beacons

Post by GopherAtl »

this is the first time I've heard it suggested they're not supposed to. You can insert them by just inserting them normally, too, it's not unique to ctrl-clicking or anything. Preeetty sure this is intended and expected behavior?
My Mods:
Nixie Tubes - numeric displays for your circuit networks!
Logistic Combinators - use logistics values in circuit logic! -
Autowire - automate red/green wire connections

User avatar
Madara Uchiha
Inserter
Inserter
Posts: 35
Joined: Sun Feb 02, 2014 11:21 pm
Contact:

Re: [0.12.4] Can use level 3 modules in basic beacons

Post by Madara Uchiha »

When you try to insert them normally, an error message somewhere along the lines of "Only level 1 modules can be used in the basic beacon".

GopherAtl
Fast Inserter
Fast Inserter
Posts: 177
Joined: Sat Jan 31, 2015 7:54 pm
Contact:

Re: [0.12.4] Can use level 3 modules in basic beacons

Post by GopherAtl »

Madara Uchiha wrote:When you try to insert them normally, an error message somewhere along the lines of "Only level 1 modules can be used in the basic beacon".
try that again? They won't take productivity modules of any level, but speed and efficiency they accept all levels.
My Mods:
Nixie Tubes - numeric displays for your circuit networks!
Logistic Combinators - use logistics values in circuit logic! -
Autowire - automate red/green wire connections

User avatar
Madara Uchiha
Inserter
Inserter
Posts: 35
Joined: Sun Feb 02, 2014 11:21 pm
Contact:

Re: [0.12.4] Can use level 3 modules in basic beacons

Post by Madara Uchiha »

I may be mistaken then. Although, that still sounds like an odd behavior.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13225
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.12.4] Can use level 3 modules in basic beacons

Post by Rseding91 »

Productivity modules can't be used in beacons - that's intended. The level of the module isn't taken into effect when you can't insert something into a machine - just the effect of the module.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Not a bug”