[0.12.6] Problem with soloar parks

Bugs that are actually features.
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Chaos234
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[0.12.6] Problem with soloar parks

Post by Chaos234 »

Hey,

I ported a 0.11.2 map to 0.12.6 map and now my solar park won't work correctly anymore and I duno why.

The setup is rly simpel - it's like that one in the wiki (https://forums.factorio.com/wiki/inde ... mple-2.png) with
a secound setup but only with 8 accumulators arround one substation and on the left space are solarpanels.

Are there any changes to the powerconsumption at the laser turrets? Because it seems that they are breaking the hole power plant because I only get 1.6-1.9/MW
from the solar panles/accumulators.

Regards
Chaos234

Oxyd
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Re: [0.12.6] Problem with soloar parks

Post by Oxyd »

Chaos234 wrote:Are there any changes to the powerconsumption at the laser turrets? Because it seems that they are breaking the hole power plant because I only get 1.6-1.9/MW
from the solar panles/accumulators.
Yes, each laser turret now draws four times the power it used to in 0.11. This is fully intentional.

On the upside, each laser turret also deals four times the damage, so you could simply go and remove 3/4 of your laser turrets and be left with the same amount of firepower that you had in 0.11. Or simply upgrade your power production.

Not a bug.

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