furnace:
Code: Select all
{
type = "furnace",
name = "stone-furnace",
icon = "__base__/graphics/icons/stone-furnace.png",
flags = {"placeable-neutral", "placeable-player", "player-creation"},
minable = {mining_time = 1, result = "stone-furnace"},
max_health = 150,
corpse = "medium-remnants",
resistances =
{
{
type = "fire",
percent = 80
},
{
type = "explosion",
percent = 30
}
},
collision_box = {{-0.7, -0.7}, {0.7, 0.7}},
selection_box = {{-0.8, -1}, {0.8, 1}},
smelting_categories = {"smelting"},
result_inventory_size = 2, --CHANGE HERE
smelting_energy_consumption = "180W",
smelting_speed = 0.5,
source_inventory_size = 2, --CHANGE HERE
energy_source =
{
type = "burner",
effectivity = 1,
fuel_inventory_size = 1,
emissions = 0.01,
smoke =
{
{
name = "smoke",
deviation = {0.1, 0.1},
frequency = 0.5,
position = {0, -2.3}
}
}
},
on_animation =
{
filename = "__base__/graphics/entity/stone-furnace/stone-furnace.png",
priority = "extra-high",
frame_width = 81,
frame_height = 64,
frame_count = 1,
shift = {0.5, 0.05 }
},
off_animation =
{
filename = "__base__/graphics/entity/stone-furnace/stone-furnace.png",
priority = "extra-high",
frame_width = 81,
frame_height = 64,
frame_count = 1,
shift = {0.5, 0.05 }
},
fire_animation =
{
filename = "__base__/graphics/entity/stone-furnace/stone-furnace-fire.png",
priority = "extra-high",
frame_width = 23,
frame_height = 27,
frame_count = 12,
shift = { 0.078125, 0.5234375}
},
fast_replaceable_group = "furnace"
},
Code: Select all
{
type = "recipe",
name = "iron-plate",
category = "smelting",
energy_required = 100,
ingredients =
{
{"iron-ore", 1},
},
result =
{
{"iron-plate", 1},
{"sand", 1}
}
},
anyway this can be fixed to work for 0.8.1?
i could really use this, and if 0.8.1 will be the stable version, i have to wait till the end of January for this feature
and if you could also make it so that you can have 2 or more inputs for smelting (i know, can be done with assembling, but its not the same!) that would be great