Hi, me and my friend have been playing this new map for about 10 hours, and we're not sure why, but lately we have constant desync issues. It's increased if we build/do something but it regulary happens every 5-10sec. It doesnt matter who is hosting , it happens to the other player.
The log is https://www.dropbox.com/s/0grteo60og1clz5/log.txt?dl=0
The save is here: https://www.dropbox.com/s/wz731f84do86h ... 1.zip?dl=0
The mods is here: https://www.dropbox.com/s/9yn72wakmpuyfe0/data.rar?dl=0
[0.12.20][help][Heavily modded] Desync issues
Re: [0.12.20][help][Heavily modded] Desync issues
Could you upload the complete Desync Report (should be in the archive folder, either in your installation directory or somewhere here: C:/Users/user1/AppData/Roaming/Factorio) somewhere publicly accessible like dropbox or googleDrive. Thx.
Some things to try:
Some things to try:
- remove all beacons.
- make sure you removed all unused mods from the mod-folder and don't just deactivate them inside of factorio
- or better copy the folder of one of the players to the other to make sure they are completely identical.
Re: [0.12.20][help][Heavily modded] Desync issues
Here is the full report: https://www.dropbox.com/s/70gkseg93iyz2 ... 1.rar?dl=0
Re: [0.12.20][help][Heavily modded] Desync issues
You should try to update to 12.23 it fixes several desync bugs.
Re: [0.12.20][help][Heavily modded] Desync issues
Hey, the desync is caused by Misanthrope mod. Disable it and it should work fine.
Re: [0.12.20][help][Heavily modded] Desync issues
Update to version 0.21.23 does not work when the load on the card occurs desynchronization.
Re: [0.12.20][help][Heavily modded] Desync issues
I continued heavy simulation on your save running without Misanthrope mod and it desynced also because of clock_0.12.1 mod.
Re: [0.12.20][help][Heavily modded] Desync issues
To add to this: the clock_0.12.1 mod is just plain written wrong and needs to be updated to be compatible with multiplayer before it will work.posila wrote:I continued heavy simulation on your save running without Misanthrope mod and it desynced also because of clock_0.12.1 mod.
As for the Misanthrope mod - it's far to complex for a quick glance to know if it's doing something wrong but it looks highly suspicious the way it's using lua context local variables all over.
If you want to get ahold of me I'm almost always on Discord.