[0.13.8] Switching Circuit Network Wires - Chaining

Bugs that are actually features.
Post Reply
Xeteth
Fast Inserter
Fast Inserter
Posts: 158
Joined: Tue Feb 17, 2015 6:06 am
Contact:

[0.13.8] Switching Circuit Network Wires - Chaining

Post by Xeteth »

This is a minor issue, but something I have noticed has changed since v0.12. When chaining circuit network wires along entities if the colour of the wire in hand is changed the anchor point is lost.

Steps to reproduce:

1. Have red wire in toolbar slot 1 and green wire in slot 2
2. Connect the red wire to a power pole and run it to a second power pole
3. Now press '2' to switch to the green wire

Notice that the anchor point on the pole has been lost.

Expected result:
Anchor point is kept and you can switch between colours.

Again, this is a minor issue but I keep stumbling on it when working with wires now :P

Nexela
Smart Inserter
Smart Inserter
Posts: 1828
Joined: Wed May 25, 2016 11:09 am
Contact:

Re: [0.13.8] Switching Circuit Network Wires - Chaining

Post by Nexela »

Well red and green wires don't share the same anchor point though.

DevilXD
Fast Inserter
Fast Inserter
Posts: 213
Joined: Tue Aug 12, 2014 10:47 am
Contact:

Re: [0.13.8] Switching Circuit Network Wires - Chaining

Post by DevilXD »

Pressing 2 on your keyboard puts away the red wire and brings up the green wire. When you put away the wire, the anchor point is reset, as always.

I would say it's only a really minor issue or not a bug.

Twinsen
Factorio Staff
Factorio Staff
Posts: 1330
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: [0.13.8] Switching Circuit Network Wires - Chaining

Post by Twinsen »

Not a bug.
Even as a feature, i don't see much use for it.

It's one of those things that will save you time in some situations but maybe annoy some other players in other situations.

Post Reply

Return to “Not a bug”