Wires not required when filling blueprint with robots

Bugs that are actually features.
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MimigaKing
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Wires not required when filling blueprint with robots

Post by MimigaKing »

Whenever you have a blueprint with green and red circuit network wires and have the blueprint built by construction robots, the wire doesn't need to be provided. They are automatically generated from thin air.


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Rseding91
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Re: Wires not required when filling blueprint with robots

Post by Rseding91 »

Blueprints have never required wires to be built. That's an intentional simplification.
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Selvek
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Re: Wires not required when filling blueprint with robots

Post by Selvek »

Yeah I discovered this during my marathon mod playthrough... it's really convenient when wires cost a fortune :)

jab416171
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Re: Wires not required when filling blueprint with robots

Post by jab416171 »

Alright, after seeing this post, I'm going to be a good citizen and report this. I have a blueprint for a priority splitter (thanks to Steejo for coming up with it/popularizing it), and I was able to put it down in my current game without robots, and without even researching circuit networks, and it wired up the belts like they are in the blueprint, letting me adjust the conditions manually and set up the priority splitter. I'm going to assume mods can move this into its own topic if necessary, but if not I'm happy to start a new topic. Here's the blueprint string:

Code: Select all

0eNrtWF2PoyAU/SvNfbYbQe2HD/sbNtnHTWOw0imJogFstmn87wtluuNYmJGXiQ/zokEuB+6591zAG5R1TzvBuIL8BuzYcgn5nxtI9sJJbb6pa0chB6ZoAxFw0piWEoTLrhVqXdJawRAB4xX9Czkaok8Hy65mSlExGoaHQwSUK6YYtQu4N64F75tSW+bIN3UEXSv1sJab+TTUWpte9SsZzFImMHg2TPxAiUCTokRbFyU9kwtrhbE4MnHsmSp0X/V/2IkJqYon7y9MqF5/eSPgbrEm/KrOjL+AnUMqYqKwM42mI4IoMxX8vHe/Tkc5KWtaVEyaN+RK9PStV1BSFWfCK7MspV3XVJ5ILUcmjw5r27SVBont/JwejSPSrByZh6DVOBRMt7LhMLh4TWbz+lF00tko+AOULDhV0CdBnrI+4dRF+/vAuFhH81nHIy9Ne++JwuZZYs8+xz8y6zV2QWxDA+lE2YWioG+ZjQOMfDrbh9avpae2z1EUh9YC5IRBoTDOfEbz9421xTHBrpiwDGhlukCTOXJFr3J1u5eG1rr4y4VmuFuu0jD2JWAWKLWlK2032UTQxuf5JrB6L91zbzVF2xkKfOyXsRNhF1hf3Cj7QJTv7fK9iLeeAOM4tG7jpR8FffUKo5DdxH05wqG7yeLZiqdFL/XRlwSWe+c5AaeBKO44ZIEFOFl6GLz6nHNjeeSsm/FtYOlcPFfZNGXtbe8Q2b8o+eiPTQQ10b7qb7+EdkOPWP02NK5Oom1WDWF8VfZSm12okPYcmqY4Q5t0F+vM+wfYY02A
Steps to reproduce:
Start a new game (or remove the circuit network research from your current game), put down enough belts so they get wired together (look at the blueprint), put down the blueprint over top of the belts, and watch the wires get attached to the belts.

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