I used Cables to decide if my Belt is allowed to output Items or not and created a Blueprint.
After letting the Blueprint be built by Robots it seems kinda random if the settings get pasted or not.
One time all settings were coppied correctly but most of the times some belts are just at standard settings and twice all belts were at stnadard settings. Rebuilding and creating a new Blueprint makes noch changes.
Edit: It seems if the Belts gets build new they work fine, but if the Blueprint gets put onto existing Belts it won´t copy the settings.
[0.15.x / 4] Blueprints not saving logic settings
[0.15.x / 4] Blueprints not saving logic settings
- Attachments
-
- Factorio.PNG (1.35 MiB) Viewed 1936 times
Re: [0.15.x / 4] Blueprints not saving logic settings
What do you mean "put onto existing belts"?
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15.x / 4] Blueprints not saving logic settings
If I only remove the spaces for the Splitters on an old 4 Belt (like the Picture above) and let my Bots override the existing Belts to give them their logic.
If I remove the whole 4*9 Segmet and built everything new it works.
If I remove the whole 4*9 Segmet and built everything new it works.
Re: [0.15.x / 4] Blueprints not saving logic settings
There is no such thing as overwriting existing belts by bots. NaB.IG2 wrote:If I only remove the spaces for the Splitters on an old 4 Belt (like the Picture above) and let my Bots override the existing Belts to give them their logic.
If I remove the whole 4*9 Segmet and built everything new it works.
Re: [0.15.x / 4] Blueprints not saving logic settings
I just created an exaple:
When I have the 1. left Belt and let the Bots build Splitters and logic Belts with cables into the fre spaces the saved blueprint proberties will be applied to the new Belts.
When there are only free spaces for the Splitters, the Belts will become Belts with cables, but they wont get the propperties in the Blueprint. Instead they will have the standard activate/deactivate mode.
I hope its understanble now.
When I have the 1. left Belt and let the Bots build Splitters and logic Belts with cables into the fre spaces the saved blueprint proberties will be applied to the new Belts.
When there are only free spaces for the Splitters, the Belts will become Belts with cables, but they wont get the propperties in the Blueprint. Instead they will have the standard activate/deactivate mode.
I hope its understanble now.
- Attachments
-
- Factorio.PNG (1.21 MiB) Viewed 1895 times
Re: [0.15.x / 4] Blueprints not saving logic settings
Could be a race condition which belt gets the cable first?
Re: [0.15.x / 4] Blueprints not saving logic settings
The entity-specific settings only get set if the entity was placed by the bot. The cables get added if the entity at *either* end of the cable was placed by the bot. This is how it's always worked alas..