Deconstructed Fish are immobile
- Ranakastrasz
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Deconstructed Fish are immobile
When you mark fish for deconstruction, they stop moving. Unlike belts or machines which shut off when you tell them to be deconstructed, fish shouldn't mirror this behavior.
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Re: Deconstructed Fish are immobile
I don't see this as a but. What if you mark them in one place and they wander off? Although I'm not sure if fish should be deconstructed... (although its fun)
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- TruePikachu
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Re: Deconstructed Fish are immobile
It was a newly-added feature; the ability to deconstruct fish isn't considered a bug.
- Ranakastrasz
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Re: Deconstructed Fish are immobile
They are fish, Of course they should wander off. Why wouldn't they be able to move just because you marked them to be picked up?redlabel wrote:I don't see this as a but. What if you mark them in one place and they wander off? Although I'm not sure if fish should be deconstructed... (although its fun)
I know that. The bug I was pointing out was that they lose the ability to move just because you mark them for deconstruction.TruePikachu wrote:It was a newly-added feature; the ability to deconstruct fish isn't considered a bug.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
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Re: Deconstructed Fish are immobile
My comment was in reply to redlabel, not you.
- Ranakastrasz
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Re: Deconstructed Fish are immobile
That what quotes or @TruePikachu would be for.TruePikachu wrote:My comment was in reply to redlabel, not you.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: Deconstructed Fish are immobile
It's intended. It's just part of how something works when marked for deconstruction and having the robots have to chase the fish would be annoying to code so I just left it in
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