0.15.9[Desync with mods]

Bugs that are actually features.
Post Reply
User avatar
Smarty
Global Moderator
Global Moderator
Posts: 816
Joined: Sat Oct 04, 2014 5:00 pm
Contact:

0.15.9[Desync with mods]

Post by Smarty »

Desynced tried to reproduce but no luck might be mod related dont know

Incase it doesnt provide anything usefull you can discard it
Attachments
mods.rar
(295.75 KiB) Downloaded 58 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 13227
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: 0.15.9[Desync with mods]

Post by Rseding91 »

The save file has 4 differences:
  • A train has a different destination
  • 3 players have a different message in their console history about a train being dispatched (to the destinations that are different in the train)
It's the Logistic Trains mod you're using. On_load it sets a variable "stopIdStartIndex = 1" then on_tick it uses it to clear values from a global table in the mod and increments it by some value - probably so it doesn't hit each entry in the table each tick and cause slowdown.

Except that means that joining the MP game the different players (and server) end up checking different indexes in the table each tick and the table ends up being different between everyone.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Not a bug”