Game crash random!

Bugs that are actually features.
Movingmike
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Posts: 19
Joined: Tue Jan 23, 2018 7:43 pm
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Game crash random!

Post by Movingmike »

this happened often today. usually it doesnt crash.

Code: Select all

   0.001 2018-01-29 19:54:20; Factorio 0.16.20 (build 35245, win64, steam)
   0.001 Operating system: Windows 10 (version 1709) 
   0.002 Program arguments: "C:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/MovingMike/AppData/Roaming/Factorio [29384/243845MB]
   0.002 Binaries path: C:/Steam/steamapps/common/Factorio/bin
   0.013 System info: [CPU: Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz, 4 cores, RAM: 8190MB]
   0.014 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: de]
   0.017 Available display adapters: 1
   0.017  [0]: \\.\DISPLAY1 - Radeon RX 570 Series {0x8000005, [0,0], 2560x1440, 32bit, 60Hz}
   0.018 Create display on adapter 0. Size 1280x720 at position [630, 342].
   0.112 Failed to load D3DX9 library. Library is not installed.
   0.116 Initialised Direct3D:[0] Radeon RX 570 Series; driver: aticfx64.dll 23.20.15007.1005
   0.121   Video memory size (dedicated video/dedicated system/shared system/available): 8137/0/4095/4082 MB
   0.163 DSound: Starting _dsound_update thread
   0.163 DSound: Enter _dsound_update; tid=8032Device reset internal.
   0.163 DSound: Enter _dsound_update; tid=8032Device reset internal.
   0.168 Desktop composition is active.
   0.168 Graphics settings preset: very-high
   0.168 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.168                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.232 Loading mod core 0.0.0 (data.lua)
   0.249 Loading mod base 0.16.20 (data.lua)
   0.401 Loading mod base 0.16.20 (data-updates.lua)
   0.455 Checksum for core: 1372761519
   0.455 Checksum of base: 3706582573
   0.566 Loading sounds...
   0.674 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.674 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1517049069
   0.769 Loaded shader file C:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.769 Loaded shader file C:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.770 Loaded shader file C:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   0.786 Initial atlas bitmap size is 16384
   0.793 Created atlas bitmap 16384x13069 [none]
   0.794 Created atlas bitmap 16384x3020 [shadow]
   0.795 Created atlas bitmap 16384x2104 [decal]
   0.796 Created atlas bitmap 8192x5568 [mipmap]
   0.797 Created atlas bitmap 8192x800 [mipmap, smoke]
   0.800 Created atlas bitmap 8192x8192 [linear-minification, mipmap, terrain]
   0.801 Created atlas bitmap 2192x528 [linear-minification, mipmap, terrain]
   0.801 Created atlas bitmap 8192x2068 [no-crop, trilinear-filtering, icon, light]
   0.801 Created atlas bitmap 8192x924 [alpha-mask]
  32.294 Sprites loaded
  32.294 Convert atlas 8192x5568 to: mipmap 
  32.570 Convert atlas 8192x800 to: mipmap 
  32.613 Convert atlas 8192x8192 to: min-linear 
  33.022 Convert atlas 2192x528 to: min-linear 
  33.037 Convert atlas 8192x2068 to: trilinear-filtering 
  33.139 Convert atlas 8192x924 to: alpha-mask
  34.447 Custom inputs active: 0
  34.493 Factorio initialised
  34.528 Game is running on selected version branch on Steam.
  49.608 Joining game 89.163.187.86:34197
  49.608 Info UDPSocket.cpp:33: Opening socket
  49.609 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  49.714 Connection refused
  49.714 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  49.714 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
  49.715 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  50.265 Info HttpSharedState.cpp:127: Status code: 200
  50.266 Info AuthServerConnector.cpp:139: Received key(bcM7r6k3NOqiW+vB6aaeBg==) for username(MovingMike) from auth server.
  50.274 Info UDPSocket.cpp:206: Closing socket
  50.274 Info UDPSocket.cpp:236: Socket closed
  50.274 Joining game 89.163.187.86:34197
  50.274 Info UDPSocket.cpp:33: Opening socket
  50.274 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  50.364 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  50.364 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  50.364 Info ClientRouter.cpp:238: ConnectionAccepted
  54.497 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
  54.497 Downloading file C:\Users\MovingMike\AppData\Roaming\Factorio\temp\mp-download.zip (76508504 B, 152105 blocks)
  54.521 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  77.632 Finished download (23 s, 76.5 MB, 3.3 MB/s)
  78.019 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
  78.020 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  78.020 Loading map C:\Users\MovingMike\AppData\Roaming\Factorio\temp\mp-download.zip: 76508504 bytes.
  78.090 Loading Level.dat: 202835789 bytes.
  78.096 Info Scenario.cpp:135: Map version 0.16.20-0
  84.958 Loading script.dat: 175 bytes.
  84.972 Checksum for script C:/Users/MovingMike/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
  85.054 Info ClientMultiplayerManager.cpp:573: MapTick(50307970) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 174.120 Info ClientMultiplayerManager.cpp:573: MapTick(50312081) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 174.214 Info ClientMultiplayerManager.cpp:573: MapTick(50312081) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 176.798 Info GameActionHandler.cpp:3384: MapTick (50312081) processed PlayerJoinGame peerID(14) playerIndex(1) mode(connect ) 
 193.937 Info ClientSynchronizer.cpp:279: Changing local latency from 32 to 20 (nextTickToSend: 50312716, ticksClientWillJumpOver: 0 {})
 202.297 Info ClientSynchronizer.cpp:279: Changing local latency from 20 to 18 (nextTickToSend: 50313011, ticksClientWillJumpOver: 0 {})
 210.630 Info ClientSynchronizer.cpp:279: Changing local latency from 18 to 14 (nextTickToSend: 50313314, ticksClientWillJumpOver: 0 {})
 218.992 Info ClientSynchronizer.cpp:279: Changing local latency from 14 to 9 (nextTickToSend: 50313613, ticksClientWillJumpOver: 0 {})
 277.275 Info ClientSynchronizer.cpp:279: Changing local latency from 9 to 8 (nextTickToSend: 50315706, ticksClientWillJumpOver: 0 {})
 316.006 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff6afc7f78a
ModuleBase: 0x00007ff6afa40000, ImageSize: 012fe000, RelativeAddress: 0023f78a
 316.006 Error CrashHandler.cpp:292: Access Violation: Read at address FFFFFFFFFFFFFFFF
 316.006 Error CrashHandler.cpp:308: Exception Context:
rax=0000000000000000, rbx=00200284dff0d5d8, rcx=00000284dff0cd20,
rdx=0000028503d591a0, rsi=00000283a3eadd28, rdi=00000284dff0cd20,
rip=00007ff6afc7f78a, rsp=000000e152bfed10, rbp=0000000000000000,
 r8=00000283a3eadd28,  r9=00000283a3eadc80, r10=0000000000000002,
r11=0000028503d591a0, r12=0000000000000001, r13=0000000000000000,
r14=0000028503d591a0, r15=0000000000000000
 316.006 Crashed in C:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6afa40000 - 0x00007ff6b0d3e000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-e4iwr4\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-e4iwr4\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-e4iwr4\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-e4iwr4\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-e4iwr4\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE8C794F0)
00007FFAE8C794F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEC548508)
00007FFAEC548508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEC530F86)
00007FFAEC530F86 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEC544C6D)
00007FFAEC544C6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEC4BD1D8)
00007FFAEC4BD1D8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEC543B9E)
00007FFAEC543B9E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-e4iwr4\src\fluid\fluidbox.cpp (698): FluidBox::solveFlowInConnection
c:\cygwin64\tmp\factorio-e4iwr4\src\fluid\fluidbox.cpp (792): FluidBox::update
c:\cygwin64\tmp\factorio-e4iwr4\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-e4iwr4\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-e4iwr4\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-e4iwr4\src\map\map.cpp (1275): Map::update
c:\cygwin64\tmp\factorio-e4iwr4\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-e4iwr4\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-e4iwr4\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-e4iwr4\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-e4iwr4\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEA061FE4)
00007FFAEA061FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEC50EFB1)
00007FFAEC50EFB1 (ntdll): (filename not available): RtlUserThreadStart
 318.278 Error CrashHandler.cpp:128: Map tick at moment of crash: 50317091
 318.278 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 325.974 Creating crash dump.
 326.238 CrashDump success
maybe hardware problem?
posila
Factorio Staff
Factorio Staff
Posts: 5341
Joined: Thu Jun 11, 2015 1:35 pm
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Re: Game crash random!

Post by posila »

Can you upload also your save and factorio-dump-previous.dmp (in the same folder as the log), please?
Movingmike
Burner Inserter
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Posts: 19
Joined: Tue Jan 23, 2018 7:43 pm
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Re: Game crash random!

Post by Movingmike »

My SSD was the problem. so u can delete this thread.
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