I wanted to create "infite" patches in my editor save to not worry.
When filling the field under Resources > Cursor with the maximum amount of 9s and placing the field the games crashes.
I would expect the game to limit the number that can be input so that no FloatCast Error occurs.
Steps to reproduce:
1. Go to Map Editor > New Scenario > Freeplay
2. Start a game on the default settings
3. Select Resources
4. Pick any ore and fill the Intensity with 9s
5. Try to place the ore
[1.1.104] Crash maxing ore intensity in editor (FloatCast)
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[1.1.104] Crash maxing ore intensity in editor (FloatCast)
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Re: [1.1.104] Crash maxing ore intensity in editor (FloatCast)
Thanks for the report. This is fixed for 2.0. In the meantime you can simply not make the value quite so large and it will have the same effect. Or just use an infinity-chest to spawn anything you want.
If you want to get ahold of me I'm almost always on Discord.