MAX/MIN functions

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nets
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MAX/MIN functions

Post by nets »

I've occasionally run across needing to find the signal with the lowest value, same with the highest value, in a series of signals.

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MAX [S] in ( [S1]=5, [S2]=15, [S3]=99 ) => [S]=99

MIN [S] in ( [S1]=5, [S2]=15, [S3]=99 ) => [S]=5
The same I've run across a need to find easily (read: not turn into a cluster of combinators) to cap values at the bottom and top.

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[S]=6; If [S] > 5 Then [S]=5 Else [S]=[S]

[S]=1; If [S] < 2 Then [S]=2 Else [S]=[S]
PS: I *love* what you did with deciders 2.0, i hope wire by wire arithmetic can be done in the arithmetic combinator too!

Roflhouse42
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Re: MAX/MIN functions

Post by Roflhouse42 »

Max/Min functions are supper annoying to build for train stops. Limiting the number of trains to not overwhelm your train stacker sucks. I would love for min/max to be added to the Arithmetic Combinator or the Decider Combinator. Its the most complex thing about making a train stop

Nidan
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Re: MAX/MIN functions

Post by Nidan »

nets wrote:
Fri Nov 10, 2023 6:41 pm
The same I've run across a need to find easily (read: not turn into a cluster of combinators) to cap values at the bottom and top.

Code: Select all

[S]=6; If [S] > 5 Then [S]=5 Else [S]=[S]

[S]=1; If [S] < 2 Then [S]=2 Else [S]=[S]
You can cap values on one side with one deciders, one arithmetic and two ticks; two deciders, two arithmetic and two ticks for both sides. If keeping signals in sync is important add two extra arithmetic combinators for adjusting delays.

Roflhouse42 wrote:
Fri Nov 10, 2023 7:30 pm
I would love for min/max to be added to the Arithmetic Combinator or the Decider Combinator.
As per today's FFF, 2.0's selector combinator will have those functions.
Last edited by Nidan on Sun Nov 12, 2023 7:43 am, edited 1 time in total.

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ickputzdirwech
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Re: MAX/MIN functions

Post by ickputzdirwech »

[Ick] Moved to Implemented in 2.0
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