Currently, as it stands, the refinery as used in the vanilla game is oil (and water) in, petroleum + light oil + heavy oil comes out. It's only fluid -> fluid, the only way to have a fluid + item -> fluid + item or some combination thereof is in the chemical plant, and that's limited to 2 fluid inputs with item input, and 2 fluid outputs with item output.
If the refinery gains the ability to take in items, now you can have 2 fluid inputs with items, and 3 fluid outputs with items, without having to add another step for a chemical plant recipe.
So if I want to make a useless byproduct of refining crude oil, i would have to put the crude through a chemical plant to create thar byproduct and "refine" the oil, then put the "refined" oil into a refinery to get the other oil products. Allowing the refinery to input and output items can allow this to happen in one entity instead of 2.
Allowing the refinery to do crafting-with-fluid recipes
- bigyihsuan
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Re: Allowing the refinery to do crafting-with-fluid recipes
the refinery is just another assembling machine.
Setup the machine properties correctly in the prototype and you can make it craft anything you want.
Setup the machine properties correctly in the prototype and you can make it craft anything you want.
If you want to get ahold of me I'm almost always on Discord.