Code: Select all
{
type = "ammo-damage",
ammo_category = "bullet",
modifier = "0.1"
},
{
type = "turret-attack",
turret_id = "gun-turret",
modifier = "-0.1"
}
Code: Select all
{
type = "ammo-damage",
ammo_category = "bullet",
modifier = "0.1"
},
{
type = "turret-attack",
turret_id = "gun-turret",
modifier = "-0.1"
}
Okay, thanks.Klonan wrote:The bullet damage increases the damage of the bullets, and the gun turret fires bullets, so it increases the damage.
You can check the bonuses menu for an overview: