I look vanilla entities and I found something strange.
look line 103 and 115 in turret.lua
[prepare_range] was specified twice as 25 and 30.
Do you know what this works?
Code: Select all
shooting_cursor_size = 3.5,
rotation_speed = 1,
corpse = "medium-worm-corpse",
dying_explosion = "blood-explosion-big",
dying_sound = make_worm_dying_sounds(0.9),
folded_speed = 0.01,
folded_animation = worm_folded_animation(medium_worm_scale, medium_worm_tint),
prepare_range = 25, -- <--
preparing_speed = 0.025,
preparing_animation = worm_preparing_animation(medium_worm_scale, medium_worm_tint, "forward"),
prepared_speed = 0.015,
prepared_animation = worm_prepared_animation(medium_worm_scale, medium_worm_tint),
starting_attack_speed = 0.03,
starting_attack_animation = worm_attack_animation(medium_worm_scale, medium_worm_tint, "forward"),
starting_attack_sound = make_worm_roars(0.8),
ending_attack_speed = 0.03,
ending_attack_animation = worm_attack_animation(medium_worm_scale, medium_worm_tint, "backward"),
folding_speed = 0.015,
folding_animation = worm_preparing_animation(medium_worm_scale, medium_worm_tint, "backward"),
prepare_range = 30, -- <--