Thus far, I'm done and I got everything running (except some parts I really wasn't interested in anyways). Now the game runs with the belts and everything, yet the graphics get always fucked up.
I managed to update the belt models to a 0.17 (in a crappy way as shown in the picture) and connected the start and end parts. I'm using a recoloured version of the standard transport-belt.png. (the yellow belt shows how the red'ish is layed down)
I'm committing the following Keys:
Code: Select all
belt_horizontal
belt_vertical
ending_top
ending_bottom
ending_side
starting_top
starting_bottom
starting_side
ending_patch
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{
filename = "__AnonyMods__/graphics/entity/lightning-transport-belt/lightning-transport-belt.png",
priority = "extra-high",
width = 64,
height = 64,
frame_count = 16,
y = 2*64,
hr_version = [...]
}
Where I have absolutely no clue is the curves. They're all totally random and I see no way of transmitting an index, as shown in the transport-belt-pictures.lua of the base mod. I tried copy-pasting them (like I just copy-pasted the graphics) but nothing happens.
There are also a lot of other things I don't understand. The transport-belt-pictures.lua has a property called fast_belt_animation_set with the property animation_set in it. This looks exactly like the animations property in the data:extend call used by AnonymoScoot, but can't change the animations to animation_set, otherwise the key won't be found. Is this a setting issue where I have to change the version of the API as well?
Where do these indexes in the transport-belt-pictures.lua lead to? For me they're just like variables, but I don't see where they're going.
Every help would be appriciated...
And if you read it, AnonymoScoot: awesome mod!!!!!!!!! but get quicker keeping it updated