I do not understand was the error means:115.735 Error ClientMultiplayerManager.cpp mod-Kux-CoreLib was not registered for the following nth_ticks when the map was saved but has registered > them as a result of loading: 13
115.735 Error ClientMultiplayerManager.cpp:99: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "
" + "
mod-Kux-CoreLib"
115.739 Info ClientMultiplayerManager.cpp:610: UpdateTick(20123018) changing state from(ConnectedLoadingMap) to(Failed)
"was not registered for the following nth_ticks when the map was saved but has registered them as a result of loading: 13"
why must the event be registered when the map was saved?
I know I have to re-register events which was registered when the map was saved, but not vice versa.
maybe the code helps and I make some things wrong for multiplayer
control.lua
Code: Select all
script.on_nth_tick(13, function(event)
print("one time event after load")
script.on_nth_tick(13, nil)
end)